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Horned dock

Rumex bucephalophorus

A annual forb that buffers on its native turf and attacks where it is invasive.

XP 100%SUN 120HP 165Horned dockAnnual forbβ˜…β˜…β˜…β˜…β˜…RuderalInsect Allianceβš” 38β˜€ 0Disclimaxfree1Γ— / battleretreat β˜€33speed 0.56Duff StuffactiveBallisticDispersalactiveAllergenic Odorβš” 35β˜€ 2Horned dock β€” full-size photoHorned dockRumex bucephalophorusLVL 100

Overview

The Horned dock is an annual forb in Supplant. It is native to Africa and Europe and invasive in Eastern North America, so it can take whichever role the arena hands it β€” a defensive buffer on its home turf, or an aggressive attacker where it counts as an introduced weed.

Moves

Its kit fills in across three slots, and most of your copies will be well below the snapshot level of 40 where all three are live β€” the plant unlocks them as it grows. Insect Alliance is the starter attack, available from level 1 for 2 Sun. The free once-per-battle ability, Disclimax, unlocks at level 25: Holds the ground open β€” the foe stalls and withers. The advanced attack, Allergenic Odor, comes online at level 40 for 6 Sun β€” A pollen haze β€” the foe weakens and its whole bench sickens.

Its starter is a utility opener that deals no direct damage; the advanced attack lands for about 28 as a native and 29 as an invasive.

Turn order splits across two stats: initiative (15) decides who moves first on turn 1, and SPD (34) decides every turn after. This one is slow off the mark but relentless once the fight settles β€” it usually loses turn 1 and then takes the tempo from turn 2 onward. See turn order for how the two interact.

Abilities

It reads Duff Stuff from level 10, and a second passive, Reseed, stacks on at level 68.

Duff Stuff. While it is the active card it hardens on leaf litter, adding half the pooled DEF of any ruderal allies (annual forbs, grasses, aquatics and bulbs) benched behind it β€” so it rewards a ruderal-stacked team and does nothing on a mixed bench.

Reseed. When it is knocked out it leaves a fresh Seedling token that keeps fighting, trading its own body for one more turn on the field. This is what lets a fragile annual punch above its weight on a crowded bench.

Features

For field gear, a Calcium/Magnesium amendment adds flat DEF (most worthwhile on a bulky front-liner, least on a soft body), and the N/P/K fertilizers drive its economy (see Gameplay uses). This species is not Moss-Pole-eligible: that gear is keyed on a climbing growth habit (vine, epiphyte or hemiepiphyte), and its species record carries no growth-habit tag. Played native, favor defensive gear; played invasive, favor anything that pushes its attack.

Stats

At the snapshot level (40) it reads roughly HP 103, DEF 2, with a retreat cost of 16 Sun and tempo pips of 15 initiative / 34 SPD. Its DEF sits at the soft ruderal floor. As a native it gains a +15% HP cushion and, while benched, projects a green HP overshield bar onto your active. As an invasive its ATK rises toward 26 (against 24 native), and it pays "Faustian" self-damage to its own bench on every damaging hit it lands. Sun refills at +1 every 15 minutes up to a cap of 120; an empty bar attack-locks the plant. From level 52 it regenerates Sun mid-battle, and a level 85 capstone drops its starter to free. See stats.

At Level 100

HP grows toward 190 while DEF stays pinned in the soft band (3) β€” more mass, no real plate. Retreat rises to 33 Sun (an older plant is more rooted and costlier to pull), and the inverted tempo has sunk to its floor by now β€” the fast opening it had as a seedling is gone, so a mature copy leans entirely on power rather than turn order.

Weaknesses & Resistances

In the succession wheel it is a Ruderal. It hits Specialist plants (succulents, conifers, ferns and epiphytes) for extra damage (Γ—1.5), and takes extra damage from Competitor plants (perennial herbs, vines, shrubs and broadleaf trees). Against its own group and the off-wheel "Weird" categories it is neutral. See the type chart.

Gameplay uses

Play it native as a defensive buffer β€” the HP cushion and bench overshield make it a body that protects the rest of your team. Play it invasive as an attacker, remembering it concedes 2 prizes on a knockout and bleeds its own bench with Faustian self-damage each hit. Soft and lightly armored, but Reseed and Duff Stuff give it real staying power on a ruderal bench. It is a fine early coin-earner in single-player rather than a heavyweight. It is edible (the game tags the leaf as the eaten part), so feeding it the matching Nitrogen fertilizer pays Γ—1.25 coins β€” a steady earner between battles; any other nutrient banks Γ—1.25 XP instead. In the Total power gallery below you can watch it trade a fast-skirmisher opening for raw bulk as it levels: it leans on speed until about level 14, after which its power takes over. It is monotonically stronger the higher it goes, so there is never a reason to hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 14

CrossoverLv 14
HP
65
ATK
15
DEF
1
SPD
48.72
INI
21.51
Retreat
βˆ’9
Tempo70.23
Power72
Fully grownLv 100
HP
190
ATK
43
DEF
3
SPD
0.56
INI
0.25
Retreat
βˆ’33
Tempo0.81
Power203

Invasivepower overtakes tempo at Lv 17

CrossoverLv 17
HP
60
ATK
17
DEF
1
SPD
47.04
INI
20.76
Retreat
βˆ’10
Tempo67.80
Power68
Fully grownLv 100
HP
165
ATK
49
DEF
3
SPD
0.56
INI
0.25
Retreat
βˆ’33
Tempo0.81
Power184

Neutralpower overtakes tempo at Lv 18

CrossoverLv 18
HP
61
ATK
17
DEF
1
SPD
46.48
INI
20.52
Retreat
βˆ’10
Tempo67.00
Power69
Fully grownLv 100
HP
165
ATK
43
DEF
3
SPD
0.56
INI
0.25
Retreat
βˆ’33
Tempo0.81
Power178

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)