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Brazilian wild petunia

Ruellia devosiana

Brazilian wild petunia hits more softly than most perennial herbs: fewer than 1 in 10 perennial herbs in the game sit as low as its ATK of 15 at Lv 40. Its DEF stands out too: no more than 1 in 6 of the category reach 19.

XP 100%SUN 120HP 127Brazilian wild petuniaPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorCrown Splitβš” 44β˜€ 0Autogenic Reactionfree1Γ— / battleretreat β˜€21speed 0.50Bitter PrincipleactiveResproutactiveRhizome Lockβš” 22β˜€ 2Brazilian wild petunia β€” full-size photoBrazilian wild petuniaRuellia devosianaLVL 100

Overview

Brazilian wild petunia hits more softly than most perennial herbs: fewer than 1 in 10 perennial herbs in the game sit as low as its ATK of 15 at Lv 40. Its DEF stands out too: no more than 1 in 6 of the category reach 19.

Brazilian wild petunia fights as a perennial herb (categories) in the Competitor succession group. It is native to South America, where it plays as a buffer, and invasive in Oceania, where it plays as an attacker. Anywhere else it plays neutral, with neither the native HP cushion nor the invasive attack edge (nativity).

Moves

Every card has three move slots (moves): a starter attack from Lv 1, a free once-per-battle ability from Lv 25 and an advanced attack from Lv 40. Damage is the expected hit at Lv 40, before the target's DEF and the succession wheel.

  • Crown Split β€” starter attack, 2 Sun. Splits at the crown and strikes from both. Expected damage: 36, or 38 where it is invasive.
  • Autogenic Reaction β€” ability, free once per battle. Remakes its own ground: +6 ATK and heal 25%.
  • Rhizome Lock β€” advanced attack, 6 Sun. Locks the foe down underground and saps it. Expected damage: 18, or 19 where it is invasive.

Always-on traits

Always-on traits arrive on two trait risers, Lv 10 and Lv 68, one trait on each; anything else its category offered is dropped for good (abilities).

  • Bitter Principle β€” from Lv 10. Every direct hit on it Withers the attacker by 2 ATK.
  • Resprout β€” from Lv 68. Once per battle, when it would be knocked out, it has a 60% chance to survive at 25% of its max HP, shedding every status.

Items and economy

  • It is not edible, so an N/P/K amendment on it earns 25% more battle XP.
  • A Ca/Mg amendment adds +2 DEF.
  • Catching it in a wild battle where it is invasive pays a stewardship bounty of 11 coins on top of the 30 a catch pays.

Stats

Every number here is the card without per-card genetics, which nudge HP, ATK, sustained tempo, initiative, retreat cost and DEF on the plant you actually own (stats). HP, ATK, DEF and retreat climb in a straight line from Lv 1 to Lv 100, while both tempo stats fall. A native's ATK is the neutral figure. An invasive's HP is the neutral figure.

StatLv 40Lv 100
HP (neutral)74127
HP (native)86146
ATK (neutral)1525
ATK (invasive)1729
DEF1946
Initiative280.45
Sustained tempo (SPD)310.50
Retreat cost (Sun)1121
  • DEF is diminishing armour: a hit is scaled by ATK Γ· (ATK + DEF), so a strong attacker pushes through armour a weak one can't, and Poison ignores DEF entirely.
  • Tempo: initiative decides who acts first on turn 1 and sustained tempo decides every turn after; it opens slower than it cruises. In a wild battle, a tie goes to you. Both fall as it grows, and by Lv 100 every plant is down to a fraction of a point β€” which is why the Lv 100 tempo column reads in decimals while the rest are whole numbers.
  • Retreat: switching it out costs 11 Sun at Lv 40, and after it enters the active slot it must stay 1 turn before it can switch out.
  • Sun is what attacks cost. Its bar holds 120, and an empty bar leaves it unable to attack, though its free ability still works.
  • Refilling: out of battle it regains one Sun every 15 minutes at Lv 1, rising to 3 times that pace by Lv 45. Above Lv 52 it also regains Sun during battle, up to 4 a turn at Lv 100, and from Lv 85 its starter attack is free and its advanced attack costs 2 Sun.
  • Benched as a native, it adds a green overshield bar to your active plant sized by its conservation status (Least Concern): 1.9% of the active's max HP. Direct attacks drain that bar before HP; Poison, Burn and recoil go straight to HP.
  • As an invasive, each damaging attack costs its lowest-HP benched ally 49 HP at Lv 40, one more per level, and in a Standard 25 arena match knocking it out is worth 2 prizes instead of 1.

Succession matchups

Brazilian wild petunia is in the Competitor group (weaknesses and resistances). Its hits land at Γ—1.5 on Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and at Γ—0.67 on Specialist plants (succulents, conifers, ferns and epiphytes). In return, Specialist plants hit it at Γ—1.5 and Ruderal plants at Γ—0.67. Everything else is neutral.

Playing it

  • As a native it is a buffer: its HP cushion, and the overshield bar it lends your active plant from the bench, are what it adds to a team.
  • As an invasive it is an attacker: its extra ATK comes with damage to its own bench on every damaging attack.
  • Over its life, its power overtakes its tempo at Lv 20 as a native and at Lv 24 as an invasive or neutral: below that level it plays as a fast skirmisher, above it as a heavyweight. Its HP, ATK and DEF only grow as it levels, so the crossover is never a reason to hold it back. The Total power gallery below shows each crossover, with the card at that level and fully grown.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 20

CrossoverLv 20
HP
65
ATK
12
DEF
10
SPD
40.59
INI
36.83
Retreat
βˆ’8
Tempo77.42
Power79
Fully grownLv 100
HP
146
ATK
25
DEF
46
SPD
0.50
INI
0.45
Retreat
βˆ’21
Tempo0.95
Power196

Invasivepower overtakes tempo at Lv 24

CrossoverLv 24
HP
60
ATK
14
DEF
11
SPD
38.59
INI
35.01
Retreat
βˆ’9
Tempo73.60
Power76
Fully grownLv 100
HP
127
ATK
29
DEF
46
SPD
0.50
INI
0.45
Retreat
βˆ’21
Tempo0.95
Power181

Neutralpower overtakes tempo at Lv 24

CrossoverLv 24
HP
60
ATK
13
DEF
11
SPD
38.59
INI
35.01
Retreat
βˆ’9
Tempo73.60
Power75
Fully grownLv 100
HP
127
ATK
25
DEF
46
SPD
0.50
INI
0.45
Retreat
βˆ’21
Tempo0.95
Power177

Sources

  1. Ruellia devosiana on iNaturalist
  2. Ruellia devosiana on Wikipedia
  3. Ruellia devosiana on Plants of the World Online