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Portulaca granulatostellulata

Portulaca granulatostellulata

A Succulent card with no recorded native or invasive range, which shrugs off part of every hit and clears its own afflictions once matured.

XP 100%SUN 120HP 165PortulacagranulatostellulataSucculentβ˜…β˜…β˜…β˜…β˜…SpecialistDrygroundβš” 35β˜€ 0Edaphic Gripfree1Γ— / battleretreat β˜€33speed 0.56Waxy CuticleactiveRoot SloughingactiveCAM Shaftβš” 35β˜€ 2Portulaca granulatostellulata β€” full-size photoPortulaca granulatostellulataPortulaca granulatostellulataLVL 100

Overview

Portulaca granulatostellulata is a Succulent card, and its nativity reading is unusual: the species record lists no native regions and no invasive regions. That means neither role reliably applies β€” it does not take a guaranteed native health cushion and it does not carry a definite invasive attack identity. In practice you should judge it on its base card rather than on a role. See nativity for how the arena region normally assigns one, and categories for the succulent concept.

Moves

The starter attack, Dryground, unlocks at level 1 for 2 Sun. Read as native it is 29 and as invasive 31. Leaves nothing to recover on β€” the foe can't heal.

The free once-per-battle ability, Edaphic Grip, unlocks at level 25 and costs no Sun. Grips thin soil β€” Bind, and the foe can't heal.

The advanced attack, CAM Shaft, unlocks at level 40 for 6 Sun, reading 29 and 31. Switches to night breathing β€” and keeps the speed. It matches the starter's damage at three times the Sun cost, so the starter is the efficient attack. See moves.

Abilities

Waxy Cuticle arrives on the first riser at level 10 at full strength β€” flat damage reduction on incoming direct attacks. On a card with almost no armour that flat reduction is a large share of its total defence, and it is most useful against opponents landing many small hits.

Root Sloughing stacks on at level 68 and clears an affliction from this card each checkup. Succulents shed fine roots in drought and regrow them, and the trait works the same way: it steadily strips off statuses rather than preventing them. Against opponents who rely on stacking afflictions rather than raw damage, that is a real answer.

Features

The species record lists no toxicity and no trait keywords, so no poison rider applies. For field gear, the card is soft, so prevention beats reduction. Its growth habit is not vine, epiphyte or hemiepiphyte, so a Moss Pole does not apply. Its conservation status is data-deficient.

Stats

At level 40 the native reading is 103 HP and 22 ATK, the invasive reading 89 HP and 29 ATK β€” presented for reference, since the record supports neither role definitively. Armour is 2, near zero, which is unusual for a succulent. Retreat is 16 Sun. Opening tempo is 32 and sustained tempo is 34, both middling. See stats.

At Level 100

By level 100 the readings reach 190 HP and 40 ATK, or 165 HP and 56 ATK, with armour only at 3. This is the succulent pattern at its most extreme: a very large health pool sitting behind essentially no armour. Retreat rises to 33 Sun and the inverted tempo has fallen to its floor. What maturing buys is the status-clearing trait running on a much bigger body.

Weaknesses & Resistances

Succulent is in the Specialist succession group. Specialist outlasts Competitor, so this card hits perennial herbs, vines, shrubs and broadleaf trees harder. It loses to Ruderal β€” annual forbs, grasses, aquatics and bulbs. See weaknesses and resistances.

Gameplay uses

Judge it on its base card, because the nativity record gives you nothing to plan around. What you have is a middling attack stat, negligible armour, a flat damage reduction that helps against chip damage, and β€” from level 68 β€” steady self-cleansing.

That last trait is the reason to run it. Against an opponent building up afflictions rather than dealing damage outright, a card that sheds one every checkup is genuinely hard to lock down. Against a hard-hitting opponent it simply dies. The Specialist type advantage into trees and vines helps it pick its fights.

It is edible and its economy group is leaf, so a nitrogen soil amendment pays it Γ—1.25 coins. See the battle lab.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Neutralpower overtakes tempo at Lv 27

CrossoverLv 27
HP
73
ATK
19
DEF
2
SPD
41.44
INI
38.90
Retreat
βˆ’12
Tempo80.34
Power82
Fully grownLv 100
HP
165
ATK
40
DEF
3
SPD
0.56
INI
0.53
Retreat
βˆ’33
Tempo1.09
Power175

Sources

  1. Nativity and roles
  2. Statuses
  3. Weaknesses and resistances