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Mayapple

Podophyllum peltatum

A toxic woodland shrub that poisons attackers on contact and resists fire.

XP 100%SUN 120HP 165MayappleShrubβ˜…β˜…β˜…β˜…β˜…CompetitorTick Tumbleβš” 37β˜€ 0ArrestedSuccessionfree1Γ— / battleretreat β˜€25speed 0.57ToxinactiveLignotuberactiveHedgerow Havocβš” 34β˜€ 2Mayapple β€” full-size photoMayapplePodophyllum peltatumLVL 100

Overview

Mayapple is a shrub, and it plays as a Shrub card. It is native to Eastern North America and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.

Moves

  • Tick Tumble (unlocks at level 1, costs 2 Sun) deals 30 damage. Shakes the tick load loose onto the foe.
  • Arrested Succession (unlocks at level 25) is the free once-per-battle ability: Stops the forest before it starts β€” the foe stalls and can't heal. It costs no Sun.
  • Hedgerow Havoc (unlocks at level 40, costs 6 Sun) deals 27 damage. The whole hedgerow comes down on the bench.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a toxic plant it also carries a Poison rider: every damaging attack it lands Poisons the target (2 stacks). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (2 stacks, from its toxic toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Lignotuber arrives at level 68: a fire-adapted lignotuber makes it immune to Burn β€” and it actually heals when Burn is applied.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: HP 103, ATK 25, DEF 11, retreat 13 Sun. Its tempo splits the usual way β€” initiative 26 orders turn 1 and SPD 35 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.

At Level 100

Maturity firms it into the shrub band β€” DEF reaches 21, well above any weed β€” while HP grows to 190. Retreat rises to 25 Sun and its tempo sinks to its floor; a sturdy mid-weight, not a glass cannon.

Weaknesses & Resistances

Mayapple is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A toxic woodland shrub that poisons attackers on contact and resists fire. A slow, defensive control piece, not a heavy hitter. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” where its rising bulk overtakes its falling speed β€” at level 17; it only grows stronger with level, so never hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 17

CrossoverLv 17
HP
69
ATK
17
DEF
7
SPD
48.07
INI
35.19
Retreat
βˆ’8
Tempo83.26
Power85
Fully grownLv 100
HP
190
ATK
46
DEF
21
SPD
0.57
INI
0.42
Retreat
βˆ’25
Tempo0.99
Power232

Neutralpower overtakes tempo at Lv 20

CrossoverLv 20
HP
64
ATK
19
DEF
7
SPD
46.36
INI
33.93
Retreat
βˆ’9
Tempo80.29
Power81
Fully grownLv 100
HP
165
ATK
46
DEF
21
SPD
0.57
INI
0.42
Retreat
βˆ’25
Tempo0.99
Power207

Sources

  1. https://www.inaturalist.org/taxa/search?q=Podophyllum%20peltatum
  2. https://en.wikipedia.org/wiki/Podophyllum_peltatum
  3. https://powo.science.kew.org/results?q=Podophyllum%20peltatum