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American Pokeweed

Phytolacca americana

A genuinely toxic herb whose every attack poisons and which bites back on contact, hardening its DEF over a long fight.

XP 100%SUN 120HP 165American PokeweedPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorTaproot Anchorβš” 38β˜€ 0Chronosequencefree1Γ— / battleretreat β˜€25speed 0.92ToxinactiveContractile RootsactiveSelf-Medicateβš” 38β˜€ 2American Pokeweed β€” full-size photoAmerican PokeweedPhytolacca americanaLVL 100

Overview

American Pokeweed is a perennial herb, and it plays as a Perennial herb card. It is native to Eastern North America, where it fights as a buffer, and invasive in Europe, where it takes the attacker role.

Moves

  • Taproot Anchor (unlocks at level 1, costs 2 Sun) deals 30 damage native and 34 invasive. Anchors deep and holds the foe with it.
  • Chronosequence (unlocks at level 25) is the free once-per-battle ability: Time on its side: +3 ATK and speed, kept. It costs no Sun.
  • Self-Medicate (unlocks at level 40, costs 6 Sun) deals 30 damage native and 34 invasive. Strikes and treats itself β€” heal 30%.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a toxic plant it also carries a Poison rider: every damaging attack it lands Poisons the target (2 stacks). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (2 stacks, from its toxic toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Contractile Roots arrives at level 68: its roots pull the crown deeper each checkup, adding +1 DEF per checkup up to +5.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 1, retreat 13 Sun. Its tempo splits the usual way β€” initiative 41 orders turn 1 and SPD 56 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Its two nativity roles read differently. Native, it is a buffer: HP 103 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 26. Invasive, it is an attacker: HP 89 and ATK 37 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity swells its HP toward 190, but its soft category keeps DEF at only 2 β€” it never becomes a wall. Retreat rises to 25 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

American Pokeweed is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A genuinely toxic herb whose every attack poisons and which bites back on contact, hardening its DEF over a long fight. A nagging attacker; soft-bodied. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 34 at home and 35 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 34

CrossoverLv 34
HP
94
ATK
24
DEF
1
SPD
61.77
INI
45.19
Retreat
βˆ’12
Tempo106.96
Power107
Fully grownLv 100
HP
190
ATK
48
DEF
2
SPD
0.92
INI
0.67
Retreat
βˆ’25
Tempo1.59
Power215

Invasivepower overtakes tempo at Lv 35

CrossoverLv 35
HP
83
ATK
34
DEF
1
SPD
60.85
INI
44.51
Retreat
βˆ’12
Tempo105.36
Power106
Fully grownLv 100
HP
165
ATK
75
DEF
2
SPD
0.92
INI
0.67
Retreat
βˆ’25
Tempo1.59
Power217

Neutralpower overtakes tempo at Lv 38

CrossoverLv 38
HP
87
ATK
25
DEF
1
SPD
58.08
INI
42.49
Retreat
βˆ’12
Tempo100.57
Power101
Fully grownLv 100
HP
165
ATK
48
DEF
2
SPD
0.92
INI
0.67
Retreat
βˆ’25
Tempo1.59
Power190

Sources

  1. https://www.inaturalist.org/taxa/search?q=Phytolacca%20americana
  2. https://en.wikipedia.org/wiki/Phytolacca_americana
  3. https://powo.science.kew.org/results?q=Phytolacca%20americana