Phalaenopsis Γ singuliflora
Moth Orchid hits more softly than most epiphytes: no more than 1 in 5 epiphytes in the game sit as low as its ATK of 15 at Lv 40.
Moth Orchid hits more softly than most epiphytes: no more than 1 in 5 epiphytes in the game sit as low as its ATK of 15 at Lv 40.
Moth Orchid fights as an epiphyte (categories) in the Specialist succession group. It is native to Oceania, where it plays as a buffer. It is invasive nowhere on record, so it never takes the attacker role; anywhere else it plays neutral (nativity).
Every card has three move slots (moves): a starter attack from Lv 1, a free once-per-battle ability from Lv 25 and an advanced attack from Lv 40. Damage is the expected hit at Lv 40, before the target's DEF and the succession wheel.
Tug carries the initiative rider, which does a different job on each surface. In a wild battle the move strikes first whatever either plant's tempo, unless both sides use one. In the arena it grants no priority: when the strike itself knocks out the target, the attacker keeps the turn and acts again (combat overview).
Always-on traits arrive on two trait risers, Lv 10 and Lv 68, one trait on each; anything else its category offered is dropped for good (abilities).
Every number here is the card without per-card genetics, which nudge HP, ATK, sustained tempo, initiative, retreat cost and DEF on the plant you actually own (stats). HP, ATK, DEF and retreat climb in a straight line from Lv 1 to Lv 100, while both tempo stats fall. A native's ATK is the neutral figure.
| Stat | Lv 40 | Lv 100 |
|---|---|---|
| HP (neutral) | 129 | 266 |
| HP (native) | 148 | 306 |
| ATK (neutral) | 15 | 25 |
| DEF | 3 | 6 |
| Initiative | 29 | 0.48 |
| Sustained tempo (SPD) | 27 | 0.44 |
| Retreat cost (Sun) | 11 | 20 |
Moth Orchid is in the Specialist group (weaknesses and resistances). Its hits land at Γ1.5 on Competitor plants (perennial herbs, vines, shrubs and broadleaf trees) and at Γ0.67 on Ruderal plants (annual forbs, grasses, aquatic plants and bulbs). In return, Ruderal plants hit it at Γ1.5 and Competitor plants at Γ0.67. Everything else is neutral.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.