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White Butterbur

Petasites albus

A native-only perennial-herb that poisons on contact and pins the foe in place, a soft control skirmisher.

XP 100%SUN 120HP 165White ButterburPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorBitter Sapβš” 36β˜€ 0Stabilizationfree1Γ— / battleretreat β˜€23speed 0.80Bitter PrincipleactiveContractile RootsactiveAlkaloid Ambushβš” 31β˜€ 2White Butterbur β€” full-size photoWhite ButterburPetasites albusLVL 100

Overview

White butterbur is a perennial-herb: a soft, fast card that fights with poison and control. It is native to Africa and Europe and invasive nowhere, so it plays only the native buffer role β€” a +15% HP cushion fielded, an HP overshield projected onto your active when benched.

Moves

Its starter, Bitter Sap (Level 1, 2 Sun), deals 29 and Bitter compounds poison the foe. The free ability, Stabilization (25), is Pins the ground down β€” the foe stalls, and can't break away. β€” it stops the foe from breaking away. The advanced attack, Alkaloid Ambush (40, 6 Sun), deals 24 and Poisons before the foe can react. See Moves.

Abilities

From Level 10 it carries Bitter Principle: striking it Withers the attacker, cutting its ATK, on every damaging hit it takes. At Level 68 Contractile Roots stacks on: at each checkup it gains a point of DEF, up to five, as its roots pull the crown deeper β€” a slow hardening over a long fight. Neither is a heal.

Features

No thorns or toxin keyword; its poison comes from its moves, not a toxicity tier. Not Moss-Pole-eligible. A Calcium/Magnesium field gear amendment helps its soft DEF; inedible, so nutrients bank XP.

Stats

At Level 40 it reads 103 HP and 24 ATK, with a soft DEF of 1. Retreat is 12 Sun. Its opening initiative is 38 and sustained SPD is 49: quick from the start and quicker still as the fight runs on β€” one of the faster herbs. Contractile Roots slowly stiffens that soft DEF over a drawn-out fight.

At Level 100

By Level 100 HP grows to 190 and ATK to 43, while base DEF stays soft at 1 (Contractile Roots aside). Retreat rises to 23 Sun and its early speed fades. Leveling adds biomass, not much armor.

Weaknesses & Resistances

As a Competitor it hits ruderals for 1.5x and is resisted to 0.667x by Specialists; neutral against other Competitors and Weird. See the succession wheel.

Gameplay uses

A control skirmisher: field it to poison the foe, pin it in place with its ability so it cannot retreat, and let Bitter Principle sap its ATK while poison ticks it down. It is frail, so it wants to win the exchange quickly or hand off to a wall. Inedible, so fertilizer banks 1.25x XP. A useful single-player harasser rather than a carry. It skirmishes on speed until about Level 31, after which its bulk leads β€” level it freely.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 31

CrossoverLv 31
HP
90
ATK
21
DEF
1
SPD
56.32
INI
43.50
Retreat
βˆ’10
Tempo99.82
Power102
Fully grownLv 100
HP
190
ATK
43
DEF
1
SPD
0.80
INI
0.62
Retreat
βˆ’23
Tempo1.42
Power211

Neutralpower overtakes tempo at Lv 35

CrossoverLv 35
HP
83
ATK
22
DEF
1
SPD
53.11
INI
41.02
Retreat
βˆ’11
Tempo94.13
Power95
Fully grownLv 100
HP
165
ATK
43
DEF
1
SPD
0.80
INI
0.62
Retreat
βˆ’23
Tempo1.42
Power186

Sources

  1. https://www.inaturalist.org/taxa/search?q=Petasites%20albus
  2. https://en.wikipedia.org/wiki/Petasites_albus
  3. https://powo.science.kew.org/results?q=Petasites%20albus