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Holly Osmanthus

Osmanthus heterophyllus

Holly Osmanthus (*Osmanthus heterophyllus*) is a shrub that buffers on the bench when native and turns aggressor when invasive.

XP 100%SUN 120HP 203Holly OsmanthusShrubβ˜…β˜…β˜…β˜…β˜…CompetitorFrΓ¨re Brerβš” 32β˜€ 0ArrestedSuccessionfree1Γ— / battleretreat β˜€41speed 0.53MarcescenceactiveDrupe MastactiveBramble Scrambleβš” 46β˜€ 2Holly OsmanthusOsmanthus heterophyllusLVL 100

Overview

Holly Osmanthus (Osmanthus heterophyllus) is a shrub, a mid-weight body in battle terms. It is native to East Asia and South Asia, where it plays as a defensive buffer, and invasive in Eastern North America, where it turns aggressor. Read across the fight it is even-tempo'd, its opening and sustained speed all but identical.

Moves

The kit fills in as the card levels β€” most of your copies will be well below the snapshot level of 40 used for the numbers here.

  • FrΓ¨re Brer (unlocks at Level 1) is the starter attack: Lures it into the briar patch and feeds. It deals 27 as a native defender and 27 as an invasive attacker. It costs 2 Sun.
  • Arrested Succession (unlocks at Level 25) is the free once-per-battle ability: Stops the forest before it starts β€” the foe stalls and can't heal. It costs no Sun and deals no damage β€” it is pure utility.
  • Bramble Scramble (unlocks at Level 40) is the advanced attack: Two passes through the brambles. It deals 36 native and 36 invasive. It costs 6 Sun.

Abilities

This card keeps two always-on traits, drawn from its category's pool and locked in once and for all β€” everything else the pool offered was dropped.

  • From Level 10, Marcescence adds +4 DEF while below half health, dead leaves held on as extra armor.
  • From Level 68, Drupe Mast heals its own bench by about 8% whenever it scores a knockout.

Features

It carries no special keyword traits β€” no innate toxin, thorns, carnivory or succulence β€” so it plays as a straight shrub. Its growth habit is not recorded as a climbing one, so it does not take a Moss Pole. For field gear, a native copy leaning into the defender role wants a Calcium/Magnesium soil amendment to firm up its otherwise thin DEF; an attacker copy would rather spend the slot on the fertilizer that suits its role, and a Cloche is worth holding if you expect a poison-heavy opponent. See nativity for how region sets its role and abilities for the trait model.

Stats

Read at the snapshot level of 40, where every move is unlocked: 121 HP (native, including the roughly 15% cushion), 13 DEF, tempo of 32 opening / 32 sustained, and a 19 Sun retreat cost. Its Sun bar caps at 120 and refills in real time; from Level 52 it also regenerates Sun mid-battle, and a Level 85 capstone makes the starter free. Its DEF is soft (13 at the snapshot level), the low shrub band, so it leans on health and recovery rather than armor. As a native defender it gains a roughly 15% HP cushion (121 HP at the snapshot level) and, while benched, projects a green overshield bar onto whatever card is active for you. As an invasive attacker its ATK identity (19, against 19 for the native form) is built from how widely it spreads plus an introduced-range term, and it pays "Faustian" self-damage to its own bench on every damaging attack β€” a cost that grows as it levels β€” while conceding 2 prizes when it is knocked out. Note the two roles diverge only as the card matures: at Level 1 an invasive reads the same ATK as its native self, and the attacking edge is deferred onto the higher-level caps. See stats for the full model.

At Level 100

Grown to the cap, its HP reaches 233 while DEF firms only modestly to 28 β€” the middling shrub band, tougher than a weed but no wall. The retreat cost rises to 41 Sun, and the inverted tempo has fallen to about 1% of cap from its higher early reading. Maturing buys bulk and a little more staying power, at the cost of the speed it had when young.

Weaknesses & Resistances

By category it belongs to the Competitor succession group. On the type wheel, Competitor deals extra damage to Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and takes extra from Specialist plants (succulents, conifers, ferns and epiphytes); a strong matchup lands at Γ—1.5 and a resisted one at Γ—0.667. Everything off those two edges β€” including the Weird categories β€” is neutral. See weaknesses and resistances.

Gameplay uses

Play the native copy as a bench buffer and health sponge, and the invasive copy as an attacker that races to trade before the Faustian bench cost adds up. It is a serviceable mid-weight card β€” usable in single-player and worth collecting, without being a top-tier pick. It is inedible, so any fertilizer you feed it banks Γ—1.25 XP β€” a steady way to level a collection piece. Leveling steadily trades falling turn-order speed for rising bulk and attack: it fights as a fast skirmisher up to about Level 17, after which its power takes over β€” it is monotonically stronger the higher you level it, so there is never a reason to hold it back. The Total power panel below charts this trade-off for each stance it can hold.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 17

CrossoverLv 17
HP
79
ATK
14
DEF
8
SPD
44.15
INI
44.15
Retreat
βˆ’11
Tempo88.30
Power90
Fully grownLv 100
HP
233
ATK
33
DEF
28
SPD
0.53
INI
0.53
Retreat
βˆ’41
Tempo1.06
Power253

Invasivepower overtakes tempo at Lv 21

CrossoverLv 21
HP
75
ATK
15
DEF
9
SPD
42.05
INI
42.05
Retreat
βˆ’12
Tempo84.10
Power87
Fully grownLv 100
HP
203
ATK
34
DEF
28
SPD
0.53
INI
0.53
Retreat
βˆ’41
Tempo1.06
Power224

Neutralpower overtakes tempo at Lv 21

CrossoverLv 21
HP
75
ATK
15
DEF
9
SPD
42.05
INI
42.05
Retreat
βˆ’12
Tempo84.10
Power87
Fully grownLv 100
HP
203
ATK
33
DEF
28
SPD
0.53
INI
0.53
Retreat
βˆ’41
Tempo1.06
Power223

Sources

  1. https://www.inaturalist.org/taxa/search?q=Osmanthus%20heterophyllus
  2. https://en.wikipedia.org/wiki/Osmanthus_heterophyllus
  3. https://powo.science.kew.org/results?q=Osmanthus%20heterophyllus