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Oleander

Nerium oleander

A deadly shrub: a firm body plus a 3-stack attack Poison and contact recoil.

XP 100%SUN 120HP 203OleanderShrubβ˜…β˜…β˜…β˜…β˜…CompetitorHedge Hammerβš” 39β˜€ 0Shrubland Serefree1Γ— / battleretreat β˜€27speed 0.85ToxinactiveDrupe MastactiveBriar Cageβš” 29β˜€ 2Oleander β€” full-size photoOleanderNerium oleanderLVL 100

Overview

Oleander is a shrub, and it plays as a Shrub card. It is native to Europe and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.

Moves

  • Hedge Hammer (unlocks at level 1, costs 2 Sun) deals 32 damage. The whole hedge comes down on it β€” the foe weakens.
  • Shrubland Sere (unlocks at level 25) is the free once-per-battle ability: Settles the slope: heal 35%, and the foe withers. It costs no Sun.
  • Briar Cage (unlocks at level 40, costs 6 Sun) deals 22 damage. Closes a briar cage around the foe β€” held, and sapped.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a deadly plant it also carries a Poison rider: every damaging attack it lands Poisons the target (3 stacks). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (3 stacks, from its deadly toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Drupe Mast arrives at level 68: a parting gift: when it is knocked out, it heals your benched plants by 8% of their maximum HP.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: HP 121, ATK 25, DEF 11, retreat 14 Sun. Its tempo splits the usual way β€” initiative 22 orders turn 1 and SPD 52 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.

At Level 100

Maturity firms it into the shrub band β€” DEF reaches 22, well above any weed β€” while HP grows to 233. Retreat rises to 27 Sun and its tempo sinks to its floor; a sturdy mid-weight, not a glass cannon.

Weaknesses & Resistances

Oleander is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A deadly shrub: a firm body plus a 3-stack attack Poison and contact recoil. One of the nastier defensive attackers here, carried through armor by its poison. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” where its rising bulk overtakes its falling speed β€” at level 20; it only grows stronger with level, so never hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 20

CrossoverLv 20
HP
84
ATK
18
DEF
7
SPD
68.70
INI
28.61
Retreat
βˆ’9
Tempo97.31
Power100
Fully grownLv 100
HP
233
ATK
45
DEF
22
SPD
0.85
INI
0.35
Retreat
βˆ’27
Tempo1.20
Power273

Neutralpower overtakes tempo at Lv 23

CrossoverLv 23
HP
78
ATK
19
DEF
8
SPD
66.16
INI
27.55
Retreat
βˆ’10
Tempo93.71
Power95
Fully grownLv 100
HP
203
ATK
45
DEF
22
SPD
0.85
INI
0.35
Retreat
βˆ’27
Tempo1.20
Power243

Sources

  1. https://www.inaturalist.org/taxa/search?q=Nerium%20oleander
  2. https://en.wikipedia.org/wiki/Nerium_oleander
  3. https://powo.science.kew.org/results?q=Nerium%20oleander