Nepenthes spp.
A soft carnivorous card that feeds itself for a small stat edge and blocks the foe from healing, but stays a weak collection piece that needs bench support.
The pitcherplant is a carnivorous plant, and it plays as a Carnivorous card. It is native across Africa, East Asia, South Asia and Oceania, and invasive nowhere, so in the arena it only ever fights as a native β a defensive buffer, never an attacker. Like every carnivore it is soft, but it arrives with nutrients already in the soil, which lifts it a little above the floor without ever making it strong.
The kit unlocks across three move slots.
None of the pitcherplant's moves carry an initiative rider, so it never seizes first strike or an extra turn β it relies on its own tempo (see Stats).
Read off the card's actual trait schedule, the pitcherplant keeps three always-on traits, arriving at different levels:
The pitcherplant carries the Carnivory keyword and no other certain trait keywords. It is not Moss Pole-eligible β it is not a climber. Because it self-supplies its own nutrients (see Stats), a Nitrogen, Phosphorus or Calcium/Magnesium amendment is largely wasted on it; a Cloche (to soak up an enemy's contact poison) or a Mulch is a better slot.
Read at level 40, where every move is unlocked, the pitcherplant is a soft, high-HP card: HP 103, ATK 30, DEF 4, retreat 16 Sun. Its tempo splits the usual way β initiative 29 decides turn 1 and SPD 39 decides turn 2 onward β both middling and both easing as it ages.
Being native-only, it always fights as the buffer: a +15% HP cushion on top of the numbers above, and while benched it projects a green HP overshield bar onto your active. It never fields the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.
The one thing lifting it off the absolute floor is its self-fertilizing chemistry: a carnivore holds Nitrogen, Phosphorus and Calcium/Magnesium innately, and burns them as combat power β Nitrogen adds +6 ATK, Phosphorus multiplies its sustained SPD by 1.15, and Calcium/Magnesium adds +2 DEF on top of its tiny category floor. That makes it read a touch firmer and hit a little harder than a bare soft card. It is still a weak card in absolute terms β say it plainly.
Maturity swells the pitcherplant's biomass β HP climbs toward 190 β but its carnivorous DEF band is soft, so DEF only reaches 5: it becomes a big-HP sponge, not a wall, and a strong attacker still punches through it. Retreat rises to 33 Sun as the plant roots in, and its inverted tempo has sunk to near its floor by now, so the quick opening it enjoyed as a seedling is gone β at the cap it is slow but bulky.
Carnivorous is a Weird category, off the succession wheel entirely: it deals and takes neutral damage against every group, with no strong or resisted matchups. It has no type edge to exploit and none to fear.
The pitcherplant is a collection piece and a modest coin-earner more than a battle winner. As a native buffer it can soak hits and feed an overshield to a stronger active, and its heal-block starter is a genuine tool against regen-reliant foes β but on its own it is fragile and low-damage, so bench it behind a heavier hitter. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. In the Battle Lab you will see it fight as a fast skirmisher early and lean on its (still modest) bulk after about level 21 β but it grows monotonically stronger with level, so there is never a reason to hold it back.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.