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Osage orange

Maclura pomifera

A broadleaf tree that buffers on defence at home and turns attacker where it is invasive.

XP 100%SUN 120HP 165Osage orangeBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorLimb Lashβš” 44β˜€ 0Stand Replacementfree1Γ— / battleretreat β˜€33speed 0.53Tannin LoadactiveCanopy GapactiveLeaf Me Treeβš” 34β˜€ 2Osage orange β€” full-size photoOsage orangeMaclura pomiferaLVL 100

Overview

A hedge tree whose attack more than doubles when it is the invader β€” a genuinely dangerous attacker abroad. It is a broadleaf tree in battle. It is native to Eastern North America, where it plays as a defensive buffer, and invasive in Africa, East Asia, Europe, Western North America and South America, where it turns attacker.

Moves

The starter attack Limb Lash unlocks at level 1 for 2 Sun: Two lashes from a heavy limb. It deals about 36 damage as a native and 44 as an invasive.

The free once-per-battle ability Stand Replacement arrives at level 25: A fire that takes the whole stand β€” the foe burns, and so do its neighbours. It costs no Sun β€” its price is being usable only once per battle.

The advanced attack Leaf Me Tree opens at level 40 for 6 Sun: Sheds and regrows β€” heal 25%. It hits for about 29 native and 34 invasive.

Most cards you field sit well below level 40, so introduce these slots in order β€” a young plant has only its starter.

Abilities

This card keeps two always-on traits, drawn from its category pool; the rest of that pool was dropped and it never gets it. Tannin Load (from level 10) loads the wood with tannins, so any attacker that lands a damaging hit on the tree withers in return.

A second, different trait stacks on later: Canopy Gap (from level 68) leaves the tree standing apart in the canopy β€” it takes no bench-splash or spread damage aimed at a neighbour. So for most of its playable life β€” including at the level 40 snapshot the stats below are read at β€” this card runs its first trait alone, and only a fully levelled specimen holds both.

Features

This card carries no special trait keywords, and as a broadleaf tree it is not eligible for a Moss Pole (that is for climbers β€” vines and epiphytes). A Calcium/Magnesium soil amendment adds flat DEF, which suits a wall like this. Playing native, lean into bench support that feeds the overshield; playing invasive, a Cloche helps by absorbing incoming contact poison. See field gear for the full list.

Stats

Read at level 40, it carries 103 HP as a native (a +15% cushion) against 89 as an invasive, with DEF 32 and a retreat cost of 16 Sun. Its attack jumps hard as an invasive (17 native to 30 invasive), a sign of how widely it has spread beyond its home range.

Its opening tempo (initiative, 32) and sustained tempo (SPD, 32) sit close together, so it holds one steady pace through a fight rather than swinging early or late.

Playing native, it and any benched natives project a bench overshield onto your active; playing invasive, it pays Faustian self-damage to its own bench on each damaging attack (growing as it levels) and concedes 2 prizes when knocked out. See stats.

At Level 100

As a broadleaf tree it hardens into a wall. HP swells to 190 native / 165 invasive and DEF climbs to 76 as the heartwood sets, so a mature specimen genuinely soaks hits a young one cannot. ATK caps at 30 / 61. Retreat rises to 33 Sun as it roots down with age, and its once-brisk tempo has sunk to near its floor β€” the tempo pips in Stats above are as fast as this card ever moves. Levelling buys raw bulk and reach; it costs turn-order speed.

Weaknesses & Resistances

In the succession type chart this broadleaf tree is a Competitor. Its attacks hit Ruderal cards (annual forbs, grasses, aquatics and bulbs) for Γ—1.5, while Specialist cards (succulents, conifers, ferns and epiphytes) hit it for Γ—1.5 and shrug its own blows down to Γ—0.667. Matchups against the off-wheel Weird categories (carrion-aroids, carnivorous plants, mycotrophs and vascular parasites) are neutral both ways. See weaknesses & resistances.

Gameplay uses

Play it native as a front-line wall and buffer β€” soak hits, feed the bench overshield, and lean on its kit. Play it invasive as an attacker, where its higher attack cap does the work, but mind the Faustian bench chip. It is not tagged with a resolved edible part, so fertilizer banks Γ—1.25 XP rather than paying a coin bonus β€” feed it to level, not to earn. As a tree it is bulk-favored almost from birth β€” its crossover into power-dominance sits at a low level (see the Total power gallery below).

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 18

CrossoverLv 18
HP
71
ATK
13
DEF
16
SPD
43.63
INI
43.63
Retreat
βˆ’10
Tempo87.26
Power90
Fully grownLv 100
HP
190
ATK
30
DEF
76
SPD
0.53
INI
0.53
Retreat
βˆ’33
Tempo1.06
Power263

Invasivepower overtakes tempo at Lv 19

CrossoverLv 19
HP
63
ATK
19
DEF
17
SPD
43.10
INI
43.10
Retreat
βˆ’10
Tempo86.20
Power89
Fully grownLv 100
HP
165
ATK
61
DEF
76
SPD
0.53
INI
0.53
Retreat
βˆ’33
Tempo1.06
Power269

Neutralpower overtakes tempo at Lv 21

CrossoverLv 21
HP
65
ATK
13
DEF
19
SPD
42.05
INI
42.05
Retreat
βˆ’11
Tempo84.10
Power86
Fully grownLv 100
HP
165
ATK
30
DEF
76
SPD
0.53
INI
0.53
Retreat
βˆ’33
Tempo1.06
Power238

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)