Lilium parryi
A low-attack bulb buffer that pools armour from its benched ruderals and can cling to one killing blow β a Western North American native with no invasive form.
Lemon lily is a slender Bulb that fights as a bench-fed buffer, drawing armour from the ruderals behind it while poking away with a weak attack. It is native to Western North America, where it plays a native buffer; no invasive form of this species exists, so it is only ever a defensive piece. Its attack is among the lowest in this set, so it earns its place through pooled defence and staying power rather than damage.
Its starter attack, Surprise, unlocks at level 1 for 2 Sun, dealing about 32 damage. The free once-per-battle ability, Storage Climax, arrives at level 25: Everything the season banked, at once: heal 40%, and the foe stalls. The advanced attack, Naturalize, unlocks at level 40 for 6 Sun (38 damage). Most of your lemon lily sit below level 40, where only the starter is unlocked. None of its moves carry an initiative rider. See Moves.
Lemon lily keeps two always-on traits. Duff Stuff arrives on the level 10 riser: while it is your active its effective DEF rises by half the combined DEF of your still-standing benched ruderals β annual forbs, grasses, aquatics and bulbs β recomputed every turn, so the cushion shrinks as those allies faint, and the donors keep their own armour. It is a real, always-on defence, not a chance effect. Resprout arrives on the level 68 riser: it survives one otherwise-lethal hit at roughly a quarter of its health, but it fires only about 60% of the time, so treat it as a lucky reprieve rather than a guarantee. See Abilities.
Lemon lily is non-toxic: it holds no Toxin trait, so striking it costs an attacker nothing in contact recoil and it lays no poison. Its growth habit is terrestrial, so it is not eligible for a Moss Pole. As a native, defensive field gear β a Cloche, or a calcium or magnesium amendment for a little DEF β helps offset its thin armour. See statuses.
At level 40 lemon lily reads 103 HP with ATK of just 17, low even for a ruderal β this is not a card that trades on damage. DEF is 2, at the soft end of the bulb band, so it takes hits with little armour of its own and depends on the pooled Duff Stuff bonus instead. Its tempo tilts toward the opening: turn 1 runs on its initiative (38), which outpaces the SPD (34) it uses on every turn after, so it leads off the mark but slips behind in a long fight. Retreat costs 16 Sun. As a native it gains a +15% HP cushion and, while benched, projects an HP overshield onto your active. See Stats.
Matured to level 100, lemon lily swells to 190 HP and 30 ATK, while its DEF creeps only to 3 β as a soft bulb it buys its bulk in health and barely any in armour, so it still leans on its bench for defence and its low attack keeps it from threatening much. Retreat rises to 33 Sun, and its tempo has sunk to about 1% of cap, so a mature lemon lily acts last against almost anything younger.
As a bulb, lemon lily sits in the Ruderal succession group. It hits Specialist plants β succulents, conifers, ferns and epiphytes β for Γ1.5 while taking only Γ0.667 from them; it is weak to Competitor plants β perennial herbs, shrubs and trees β which strike it for Γ1.5 and shrug off its blows. Against other Ruderals and the off-wheel Weird group the matchup is neutral. See Weaknesses & Resistances.
Play lemon lily as a native buffer, not an attacker: its damage is too low to lead with, so keep a bench of other ruderals behind it to feed Duff Stuff, let its opening initiative land the first poke, and hope Resprout buys it an extra turn once it is mature. It is a collection piece and a support card more than a threat. It is inedible, so any nutrient you feed it banks Γ1.25 XP toward faster growth rather than coins. It plays as a fragile, quick-opening buffer that leans harder on its bulk as it levels, crossing over around level 27 β but it is always stronger at higher levels, so there is no reason to hold it back.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.