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Rough hawkbit

Leontodon hispidus

Rough hawkbit (*Leontodon hispidus*) is a perennial herb that buffers on the bench when native and turns aggressor when invasive.

XP 100%SUN 120HP 165Rough hawkbitPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorRhizome Creepβš” 37β˜€ 0HemicryptophyteHoldfree1Γ— / battleretreat β˜€24speed 0.60Basal RosetteactiveDeep TaprootactiveSelf-Medicateβš” 37β˜€ 2Rough hawkbit β€” full-size photoRough hawkbitLeontodon hispidusLVL 100

Overview

Rough hawkbit (Leontodon hispidus) is a perennial herb, a resilient mid-weight body in battle terms. It is native to Europe, where it plays as a defensive buffer, and invasive in Eastern North America, where it turns aggressor. Read across the fight it is a shade faster as the fight wears on than it is on the opening turn.

Moves

The kit fills in as the card levels β€” most of your copies will be well below the snapshot level of 40 used for the numbers here.

  • Rhizome Creep (unlocks at Level 1) is the starter attack: Creeps underground into the foe's back row. It deals 30 as a native defender and 31 as an invasive attacker. It costs 2 Sun.
  • Hemicryptophyte Hold (unlocks at Level 25) is the free once-per-battle ability: Hunkers at ground level β€” Bind and Wither the foe. It costs no Sun and deals no damage β€” it is pure utility.
  • Self-Medicate (unlocks at Level 40) is the advanced attack: Strikes and treats itself β€” heal 30%. It deals 30 native and 31 invasive. It costs 6 Sun.

Abilities

This card keeps two always-on traits, drawn from its category's pool and locked in once and for all β€” everything else the pool offered was dropped.

  • From Level 10, Basal Rosette gives a flat +3 DEF at all times, a ground-hugging rosette that resists grazing and mowing.
  • From Level 68, Deep Taproot makes it immune to Bind β€” it can never be held in place.

Features

It carries no special keyword traits β€” no innate toxin, thorns, carnivory or succulence β€” so it plays as a straight perennial herb. Its growth habit is not recorded as a climbing one, so it does not take a Moss Pole. For field gear, a native copy leaning into the defender role wants a Calcium/Magnesium soil amendment to firm up its otherwise thin DEF; an attacker copy would rather spend the slot on the fertilizer that suits its role, and a Cloche is worth holding if you expect a poison-heavy opponent. See nativity for how region sets its role and abilities for the trait model.

Stats

Read at the snapshot level of 40, where every move is unlocked: 103 HP (native, including the roughly 15% cushion), 1 DEF, tempo of 30 opening / 37 sustained, and a 12 Sun retreat cost. Its Sun bar caps at 120 and refills in real time; from Level 52 it also regenerates Sun mid-battle, and a Level 85 capstone makes the starter free. Its DEF is soft (1 at the snapshot level), the low perennial herb band, so it leans on health and recovery rather than armor. As a native defender it gains a roughly 15% HP cushion (103 HP at the snapshot level) and, while benched, projects a green overshield bar onto whatever card is active for you. As an invasive attacker its ATK identity (30, against 25 for the native form) is built from how widely it spreads plus an introduced-range term, and it pays "Faustian" self-damage to its own bench on every damaging attack β€” a cost that grows as it levels β€” while conceding 2 prizes when it is knocked out. Note the two roles diverge only as the card matures: at Level 1 an invasive reads the same ATK as its native self, and the attacking edge is deferred onto the higher-level caps. See stats for the full model.

At Level 100

Grown to the cap, its HP reaches 190 while DEF firms only modestly to 1 β€” the middling perennial herb band, tougher than a weed but no wall. The retreat cost rises to 24 Sun, and the inverted tempo has fallen to about 1% of cap from its higher early reading. Maturing buys bulk and a little more staying power, at the cost of the speed it had when young.

Weaknesses & Resistances

By category it belongs to the Competitor succession group. On the type wheel, Competitor deals extra damage to Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and takes extra from Specialist plants (succulents, conifers, ferns and epiphytes); a strong matchup lands at Γ—1.5 and a resisted one at Γ—0.667. Everything off those two edges β€” including the Weird categories β€” is neutral. See weaknesses and resistances.

Gameplay uses

Play the native copy as a bench buffer and health sponge, and the invasive copy as an attacker that races to trade before the Faustian bench cost adds up. It is a serviceable mid-weight card β€” usable in single-player and worth collecting, without being a top-tier pick. It is edible with a resolved edible part (leaf), so feeding it the matching nitrogen fertilizer pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead. Leveling steadily trades falling turn-order speed for rising bulk and attack: it fights as a fast skirmisher up to about Level 22, after which its power takes over β€” it is monotonically stronger the higher you level it, so there is never a reason to hold it back. The Total power panel below charts this trade-off for each stance it can hold.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 22

CrossoverLv 22
HP
76
ATK
19
DEF
1
SPD
47.42
INI
38.81
Retreat
βˆ’9
Tempo86.23
Power87
Fully grownLv 100
HP
190
ATK
46
DEF
1
SPD
0.60
INI
0.49
Retreat
βˆ’24
Tempo1.09
Power213

Invasivepower overtakes tempo at Lv 25

CrossoverLv 25
HP
70
ATK
23
DEF
1
SPD
45.62
INI
37.34
Retreat
βˆ’10
Tempo82.96
Power84
Fully grownLv 100
HP
165
ATK
59
DEF
1
SPD
0.60
INI
0.49
Retreat
βˆ’24
Tempo1.09
Power201

Neutralpower overtakes tempo at Lv 26

CrossoverLv 26
HP
72
ATK
21
DEF
1
SPD
45.02
INI
36.85
Retreat
βˆ’10
Tempo81.87
Power84
Fully grownLv 100
HP
165
ATK
46
DEF
1
SPD
0.60
INI
0.49
Retreat
βˆ’24
Tempo1.09
Power188

Sources

  1. https://www.inaturalist.org/taxa/search?q=Leontodon%20hispidus
  2. https://en.wikipedia.org/wiki/Leontodon_hispidus
  3. https://powo.science.kew.org/results?q=Leontodon%20hispidus