🌿 Supplant WikiPlay Supplant β†’

Lantana

Lantana camara

A genuinely toxic ornamental invader whose every attack poisons and whose bulk bites back on contact, bolting for extra attack late.

XP 100%SUN 120HP 165LantanaPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorTaproot Anchorβš” 37β˜€ 0Perennating Budfree1Γ— / battleretreat β˜€33speed 0.78ToxinactiveVernalizationMemoryactiveHerbaceous Assaultβš” 39β˜€ 2🌿LantanaLantana camaraLVL 100

Overview

Lantana is a perennial herb, and it plays as a Perennial herb card. It is native to South America, where it fights as a buffer, and invasive in Africa, Oceania and South Asia, where it takes the attacker role.

Moves

  • Taproot Anchor (unlocks at level 1, costs 2 Sun) deals 30 damage native and 33 invasive. Anchors deep and holds the foe with it.
  • Perennating Bud (unlocks at level 25) is the free once-per-battle ability: Breaks a stored bud: heal 40%. It costs no Sun.
  • Herbaceous Assault (unlocks at level 40, costs 6 Sun) deals 32 damage native and 35 invasive. A season's growth thrown at once β€” the foe wilts.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a toxic plant it also carries a Poison rider: every damaging attack it lands Poisons the target (2 stacks). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (2 stacks, from its toxic toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Vernalization Memory arrives at level 68: after its cold cue it bolts, adding +5 ATK from turn 3 onward β€” a reward for a long fight.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 4, retreat 16 Sun. Its tempo splits the usual way β€” initiative 37 orders turn 1 and SPD 48 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Its two nativity roles read differently. Native, it is a buffer: HP 103 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 25. Invasive, it is an attacker: HP 89 and ATK 34 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity swells its HP toward 190, but its soft category keeps DEF at only 8 β€” it never becomes a wall. Retreat rises to 33 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

Lantana is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A genuinely toxic ornamental invader whose every attack poisons and whose bulk bites back on contact, bolting for extra attack late. A nagging attacker; soft-bodied. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 30 at home and 32 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 30

CrossoverLv 30
HP
88
ATK
22
DEF
3
SPD
55.38
INI
43.18
Retreat
βˆ’13
Tempo98.56
Power100
Fully grownLv 100
HP
190
ATK
45
DEF
8
SPD
0.78
INI
0.61
Retreat
βˆ’33
Tempo1.39
Power210

Invasivepower overtakes tempo at Lv 32

CrossoverLv 32
HP
79
ATK
30
DEF
3
SPD
53.82
INI
41.96
Retreat
βˆ’14
Tempo95.78
Power98
Fully grownLv 100
HP
165
ATK
69
DEF
8
SPD
0.78
INI
0.61
Retreat
βˆ’33
Tempo1.39
Power209

Neutralpower overtakes tempo at Lv 34

CrossoverLv 34
HP
82
ATK
23
DEF
3
SPD
52.26
INI
40.74
Retreat
βˆ’14
Tempo93.00
Power94
Fully grownLv 100
HP
165
ATK
45
DEF
8
SPD
0.78
INI
0.61
Retreat
βˆ’33
Tempo1.39
Power185

Sources

  1. https://www.inaturalist.org/taxa/search?q=Lantana%20camara
  2. https://en.wikipedia.org/wiki/Lantana_camara
  3. https://powo.science.kew.org/results?q=Lantana%20camara