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Largeleaf marshpennywort

Hydrocotyle bowlesioides

Largeleaf marshpennywort (Hydrocotyle bowlesioides) is an aquatic weed and aquatic card in Supplant β€” a native buffer and invasive attacker in the Ruderal succession group.

XP 100%SUN 120HP 165LargeleafmarshpennywortAquaticβ˜…β˜…β˜…β˜…β˜…RuderalSurgeβš” 44β˜€ 0Terrestrializationfree1Γ— / battleretreat β˜€23speed 0.61AllelopathyactiveTurion DormancyactiveTidal Surgeβš” 51β˜€ 2Largeleaf marshpennywortHydrocotyle bowlesioidesLVL 100

Overview

Largeleaf marshpennywort is an aquatic weed in Supplant, fielded in the aquatic category. Native to South America, where it plays as a defensive buffer, it is also invasive in Africa, Eastern North America and Oceania, where it turns into an attacker. Its nativity β€” set by the arena region you fight in β€” is the spine of how it plays; see Nativity.

Moves

Its kit unlocks in three stages, and most cards you own sit well below the level where all three are live (the numbers on this page are read at level 40, where every slot is unlocked). See Moves and Abilities.

  • Surge (starter attack, unlocks at level 1, costs 2 Sun): A surging wave of growth. It has no fixed damage number β€” it hits harder each time it lands.
  • Terrestrialization (free ability, unlocks at level 25, once per battle, no Sun): Fills the water in entirely β€” the foe stalls and withers.
  • Tidal Surge (advanced attack, unlocks at level 40, costs 6 Sun): The whole water column, all at once. It deals about 46 as a native and 48 as an invasive.

None of its attacks carry the initiative rider, so it never seizes a turn on a killing blow β€” it takes its turns in the normal order.

Abilities

A card keeps at most two always-on traits, one per riser, and the rest of its category pool is dropped. This one holds:

  • Duff Stuff β€” while it holds this, its effective DEF rises by half the summed DEF of your alive benched ruderals (annual forbs, grasses, aquatics and bulbs), recomputed live so the bonus fades as those allies faint. It comes in on the level 10 riser.
  • Allelopathy β€” it projects a wilting aura that saps the enemy active plant. It comes in on the level 68 riser.

See Abilities.

Features

For field gear, a Calcium/Magnesium soil amendment adds flat DEF, worth more on a plant this soft than any single point of its own. Its growth habit is not a climbing or epiphytic one, so it does not take a Moss Pole.

Stats

Read at level 40: it carries 103 HP as a native and 89 as an invasive, with 19 and 25 ATK respectively, on 1 DEF (almost no armour). Largeleaf marshpennywort's attack identity is built from how widely it spreads, with an added introduced-range term when invasive, so the invasive ATK reads higher β€” compare the two numbers for the real gap. As a native it gains a +15% HP cushion; as an invasive it pays "Faustian" self-damage to its own bench on every damaging attack and concedes 2 prizes when knocked out. Benched as a native, it projects part of the segmented green HP overshield onto your active plant, sized by how threatened this species is; that shield drains front-first against direct hits but is bypassed by poison, recoil and splash. Damage is diminishing armour β€” a hit scales by ATK Γ· (ATK + DEF), and poison ignores DEF entirely. On Sun (cap 120, refilling in real time), the starter costs 2 and the advanced attack 6; retreating costs 12 Sun.

It is slow to open but faster once the fight settles: its sustained speed (37, which sets turn 2 onward) outruns its initiative (27, which sets turn 1), so it often takes the first hit and then out-paces the foe from the second turn on.

At Level 100

Grown to level 100, its HP climbs to 190 while DEF only inches up to 1 β€” biomass swells but armour stays soft, so it hardens as a bigger target rather than a tougher one. Retreat rises to 23 Sun, and its early tempo edge has faded to about its 1% floor by the cap.

Weaknesses & Resistances

It belongs to the Ruderal succession group. As a ruderal it presses succession Specialists β€” succulents, conifers, ferns and epiphytes β€” for Γ—1.5 damage, and is softened to Γ—0.667 against Competitors (perennial herbs, vines, shrubs and broadleaf trees). Weird-group plants are neutral both ways. There is no type effectiveness beyond this wheel; see Weaknesses & Resistances.

Gameplay uses

Play it as a native buffer β€” bench it behind a heavier active to lend the overshield, or field it and lean on its HP cushion β€” and as an invasive attacker where the region makes it one, pushing its higher invasive ATK while eating the Faustian bench cost. It is a middling card overall: fine for earning coins in single-player battles, but soft enough to want backup on the bench in a tougher fight. It is inedible, so any fertiliser you feed it banks Γ—1.25 XP β€” useful for levelling. It leans on its opening speed early and crosses onto a power footing around level 23, after which its accumulating HP and attack matter more than its fading turn-order edge. It still only gets stronger as it levels β€” turn order is about a 5% lever.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 23

CrossoverLv 23
HP
78
ATK
15
DEF
1
SPD
47.76
INI
34.63
Retreat
βˆ’9
Tempo82.39
Power85
Fully grownLv 100
HP
190
ATK
34
DEF
1
SPD
0.61
INI
0.44
Retreat
βˆ’23
Tempo1.05
Power202

Invasivepower overtakes tempo at Lv 25

CrossoverLv 25
HP
70
ATK
19
DEF
1
SPD
46.53
INI
33.74
Retreat
βˆ’9
Tempo80.27
Power81
Fully grownLv 100
HP
165
ATK
48
DEF
1
SPD
0.61
INI
0.44
Retreat
βˆ’23
Tempo1.05
Power191

Neutralpower overtakes tempo at Lv 27

CrossoverLv 27
HP
73
ATK
16
DEF
1
SPD
45.31
INI
32.85
Retreat
βˆ’10
Tempo78.16
Power80
Fully grownLv 100
HP
165
ATK
34
DEF
1
SPD
0.61
INI
0.44
Retreat
βˆ’23
Tempo1.05
Power177

Sources

  1. iNaturalist β€” https://www.inaturalist.org/taxa/search?q=Hydrocotyle%20bowlesioides
  2. Wikipedia β€” https://en.wikipedia.org/wiki/Hydrocotyle_bowlesioides
  3. Plants of the World Online (Kew) β€” https://powo.science.kew.org/results?q=Hydrocotyle%20bowlesioides