🌿 Supplant WikiPlay Supplant β†’

Rock Hosta

Hosta longipes

Rock Hosta (Hosta longipes) is a perennial herb that plays as a native-only buffer in Supplant.

XP 100%SUN 120HP 165Rock HostaPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorVolatile Oilsβš” 28β˜€ 0Autogenic Reactionfree1Γ— / battleretreat β˜€22speed 0.37Basal RosetteactiveResproutactiveDeep Root Strikeβš” 44β˜€ 2Rock Hosta β€” full-size photoRock HostaHosta longipesLVL 100

Overview

Rock Hosta (Hosta longipes, Asparagaceae) is a perennial herb in Supplant's battle system. It is native to East Asia and invasive nowhere on record, so it is a native-only card: a buffer, never an attacker. As a soft-bodied perennial herb it leans on its moves and traits rather than a heavy guard.

Moves

  • Volatile Oils (starter, unlocks at Lv 1, 2 Sun) β€” Releases volatile oils β€” Poison the foe. It hits for about 24.

  • Autogenic Reaction (ability, Lv 25, free once per battle) β€” Remakes its own ground: +6 ATK and heal 25%. An ability deals no damage; it is pure utility.

  • Deep Root Strike (advanced attack, Lv 40, 6 Sun) β€” Draws on deep roots for a heavy blow. It hits for about 39.

The numbers above are read at Lv 40, the level its whole kit is unlocked; a card you catch far below that has only the moves whose levels it has reached.

Abilities

This card keeps two always-on traits, drawn from its category pool and locked in for good β€” the rest of the pool was dropped. They arrive on the level risers, one at a time, so for most of a card's life it is playing with just the first.

  • From Lv 10: Basal rosette β€” a ground-hugging crown worth a flat few points of DEF, the way a rosette shrugs off grazing and mowing.

  • From Lv 68: Resprout β€” about a 60% chance to survive one otherwise-lethal hit, clinging on at roughly a quarter of its health. Reliable enough to plan around, but never a certainty.

Read these off the card's own trait schedule; the category pool lists more, but this plant carries only these two. Learn more at Abilities.

Features

No Moss Pole here β€” that fits only climbers (vines and epiphytes), and this is a perennial herb. With little DEF of its own, a Calcium/Magnesium amendment is worth more here than on a wall β€” every flat point counts on a soft card. A Cloche helps against Poison-heavy foes. See Field gear for the full kit.

Stats

At Lv 40 this card reads 103 HP and 16 ATK, with 1 DEF and a 12-Sun retreat. It has no invasive range, so there is no attacker split to show β€” it plays as a native buffer only.

Its opening tempo (39) sits above its sustained tempo (23): it is a quick starter that fades β€” likely to land the first hit on turn 1, then get out-paced from turn 2 on. Play it to open, not to grind. Both tempo stats fall as the card levels.

Benched as a native, it projects an HP overshield bar onto your active, sized by its rarity.

See Stats and the overshield for how these bars work.

At Level 100

By Lv 100 HP swells to 190 and ATK to 28, but DEF barely leaves its soft band at 1 β€” biomass grows, armor does not. Retreat rises to 22 Sun, and the inverted tempo has sunk to about its 1% floor, so whatever opening edge it had as a seedling is gone. It matures into a bigger, slower body that still takes hits like the soft card it is.

Hardiness

Roughly USDA zone 2b β€” it should come through winters that bottom out near -41 Β°C. Colder than that and it wants shelter, a wall, or a winter indoors. Its measured climate envelope runs from a cold edge near -8.9 Β°C to a warm edge near 24.5 Β°C β€” a Cool-temperate band. Treat the zone as a rough guide rather than a promise: it comes from a regression whose error runs a little over one full zone, which is why the reading says "roughly."

On a card you will see one of four climate chips, read for wherever you are standing (so it shifts as you travel). Thrives here means your winter low and summer heat both sit inside its range, and it earns x2 battle XP. In range means it survives but sits near an edge, for x1.25 XP. Colder than its range or Hotter than its range means your winters or summers run past what it tolerates, for no bonus β€” and "colder than its range" is usually just a fact about the winter outside, not a verdict on the plant. Climate changes battle XP and nothing else: not damage, stats, growth speed or the economy.

Weaknesses & Resistances

As a perennial herb it belongs to the Competitor succession group. It hits the Ruderal categories β€” grasses, annual forbs, aquatics and bulbs β€” for Γ—1.5 and shrugs their blows down to Γ—0.667. The Specialists reverse that: succulents, conifers, ferns and epiphytes strike it for Γ—1.5 while resisting what it deals. Against other Competitors, and against the off-wheel Weird categories (carrion-aroids, carnivores, mycotrophs and parasites), the exchange is even. See Succession & weaknesses.

Gameplay uses

A soft support card. It has little DEF to lean on, so it earns its place through its traits and moves rather than by trading blows.

Be honest about its ceiling: with floor-tier DEF it is not a card that carries a hard fight on its own. It is a fine single-player coin-earner and a family-tree collection piece, best fielded with a sturdier bench behind it.

It is edible (leaf), and its part is tagged, so feeding it the matching fertilizer β€” Nitrogen β€” pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead.

One framing note: it fights as a fast skirmisher until about Lv 21, after which its rising bulk and attack take over from its falling tempo. That is about which edge dominates, not about being stronger young β€” a card is always stronger in raw HP, ATK and DEF at higher levels, so level it up. The Total power gallery below the article shows the crossover and the fully grown card.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 21

CrossoverLv 21
HP
75
ATK
13
DEF
1
SPD
29.73
INI
50.72
Retreat
βˆ’8
Tempo80.45
Power81
Fully grownLv 100
HP
190
ATK
28
DEF
1
SPD
0.37
INI
0.63
Retreat
βˆ’22
Tempo1.00
Power197

Neutralpower overtakes tempo at Lv 26

CrossoverLv 26
HP
72
ATK
14
DEF
1
SPD
27.88
INI
47.55
Retreat
βˆ’9
Tempo75.43
Power78
Fully grownLv 100
HP
165
ATK
28
DEF
1
SPD
0.37
INI
0.63
Retreat
βˆ’22
Tempo1.00
Power172

Sources

  1. https://www.inaturalist.org/taxa/search?q=Hosta%20longipes
  2. https://en.wikipedia.org/wiki/Hosta_longipes
  3. https://powo.science.kew.org/results?q=Hosta%20longipes