🌿 Supplant WikiPlay Supplant →

Helleborus × nigercors

Helleborus × nigercors

Helleborus × nigercors is less armoured than most perennial herbs: no more than 1 in 5 perennial herbs in the game sit as low as its DEF of 3 at Lv 40.

XP 100%SUN 120HP 157Helleborus ×nigercorsPerennial herb★★★★★CompetitorRhizome Creep⚔ 36☀ 0Chronosequencefree1× / battleretreat ☀26speed 0.64Basal RosetteactiveContractile RootsactiveAlkaloid Ambush⚔ 30☀ 2Helleborus × nigercorsHelleborus × nigercorsLVL 100

Overview

Helleborus × nigercors is less armoured than most perennial herbs: no more than 1 in 5 perennial herbs in the game sit as low as its DEF of 3 at Lv 40.

Helleborus × nigercors fights as a perennial herb (categories) in the Competitor succession group. It has no recorded native or invasive range, so it plays neutral wherever it turns up, with neither the native HP cushion nor the invasive attack edge (nativity).

Moves

Every card has three move slots (moves): a starter attack from Lv 1, a free once-per-battle ability from Lv 25 and an advanced attack from Lv 40. Damage is the expected hit at Lv 40, before the target's DEF and the succession wheel.

  • Rhizome Creep — starter attack, 2 Sun. Creeps underground into the foe's back row. Expected damage: 29.
  • Chronosequence — ability, free once per battle. Time on its side: +3 ATK and speed, kept.
  • Alkaloid Ambush — advanced attack, 6 Sun. Poisons before the foe can react. Expected damage: 24.

Alkaloid Ambush carries the initiative rider, which does a different job on each surface. In a wild battle the move strikes first whatever either plant's tempo, unless both sides use one. In the arena it grants no priority: when the strike itself knocks out the target, the attacker keeps the turn and acts again (combat overview).

Always-on traits

Always-on traits arrive on two trait risers, Lv 10 and Lv 68, one trait on each; anything else its category offered is dropped for good (abilities).

  • Basal Rosette — from Lv 10. It gets +3 DEF.
  • Contractile Roots — from Lv 68. It gains +1 DEF every turn of the battle, up to +5.

Items and economy

  • It is not edible, so an N/P/K amendment on it earns 25% more battle XP.
  • A Ca/Mg amendment adds +2 DEF.

Stats

Every number here is the card without per-card genetics, which nudge HP, ATK, sustained tempo, initiative, retreat cost and DEF on the plant you actually own (stats). HP, ATK, DEF and retreat climb in a straight line from Lv 1 to Lv 100, while both tempo stats fall.

StatLv 40Lv 100
HP (neutral)86157
ATK (neutral)2342
DEF37
Initiative290.47
Sustained tempo (SPD)390.64
Retreat cost (Sun)1326
  • DEF is diminishing armour: a hit is scaled by ATK ÷ (ATK + DEF), so a strong attacker pushes through armour a weak one can't, and Poison ignores DEF entirely.
  • Tempo: initiative decides who acts first on turn 1 and sustained tempo decides every turn after; it opens slower than it cruises. In a wild battle, a tie goes to you. Both fall as it grows, and by Lv 100 every plant is down to a fraction of a point — which is why the Lv 100 tempo column reads in decimals while the rest are whole numbers.
  • Retreat: switching it out costs 13 Sun at Lv 40, and after it enters the active slot it must stay 1 turn before it can switch out.
  • Sun is what attacks cost. Its bar holds 120, and an empty bar leaves it unable to attack, though its free ability still works.
  • Refilling: out of battle it regains one Sun every 15 minutes at Lv 1, rising to 3 times that pace by Lv 45. Above Lv 52 it also regains Sun during battle, up to 4 a turn at Lv 100, and from Lv 85 its starter attack is free and its advanced attack costs 2 Sun.

Hardiness

Roughly USDA zone 5b — it should come through winters that bottom out near -25 °C. Colder than that and it wants shelter, a wall, or a winter indoors. The zone comes from a regression with an error of about one full zone, so treat it as a guide rather than a promise.

Its measured range runs from a cold edge of 0.3 °C to a warm edge of 21.0 °C, in the temperate band. These are not the same kind of number as the zone above, which is why they look so far apart: the cold edge is how cold the coldest month typically gets across the places it grows, while a hardiness zone is quoted on the extreme annual low, and that runs far below any month's figure. The card's climate chip compares this measured range with where the player is standing, and the only thing it affects is battle XP.

ChipMeaningBattle XP
Thrives herethe local winter low and summer heat both sit inside its range×2
In rangeit survives here, but near one of its edges×1.25
Colder than its rangewinters here go below what it toleratesno bonus
Hotter than its rangesummers here run past its warm edgeno bonus

Succession matchups

Helleborus × nigercors is in the Competitor group (weaknesses and resistances). Its hits land at ×1.5 on Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and at ×0.67 on Specialist plants (succulents, conifers, ferns and epiphytes). In return, Specialist plants hit it at ×1.5 and Ruderal plants at ×0.67. Everything else is neutral.

Playing it

  • Neutral everywhere, it brings its base stats, its kit and its traits, with no stance bonus either way.
  • Over its life, its power overtakes its tempo at Lv 28 neutral: below that level it plays as a fast skirmisher, above it as a heavyweight. Its HP, ATK and DEF only grow as it levels, so the crossover is never a reason to hold it back. The Total power gallery below shows each crossover, with the card at that level and fully grown.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold — native adds a HP cushion, invasive an attack edge, neutral neither — with the card at its crossover and fully grown at Lv 100.

Neutralpower overtakes tempo at Lv 28

CrossoverLv 28
HP
72
ATK
20
DEF
3
SPD
46.48
INI
34.64
Retreat
−11
Tempo81.12
Power84
Fully grownLv 100
HP
157
ATK
42
DEF
7
SPD
0.64
INI
0.47
Retreat
−26
Tempo1.11
Power180

Sources

  1. Helleborus × nigercors on iNaturalist
  2. Helleborus × nigercors on Wikipedia
  3. Helleborus × nigercors on Plants of the World Online