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Gumhead

Gymnosperma glutinosum

A middling shrub with weak attack; a serviceable bench wall rather than a coin engine.

XP 100%SUN 120HP 165GumheadShrubβ˜…β˜…β˜…β˜…β˜…CompetitorBramble Lashβš” 39β˜€ 0ArrestedSuccessionfree1Γ— / battleretreat β˜€23speed 0.76MarcescenceactiveLignotuberactiveThicketβš” 39β˜€ 2Gumhead β€” full-size photoGumheadGymnosperma glutinosumLVL 100

Overview

Gumhead (Gymnosperma glutinosum) is a Shrub in Supplant. A middling shrub with weak attack; a serviceable bench wall rather than a coin engine. It is native to Eastern North America, Western North America, and South America and invasive nowhere, so it is a native-only card: a defensive buffer, never an arena attacker.

Numbers below are read at level 40, where every move in its kit has unlocked.

Moves

Its kit fills in as it levels. The starter attack, Bramble Lash, unlocks at level 1 for 2 Sun: it deals 33 as a native card and 33 as an invasive one. In effect, A thorny lash.

At level 25 it gains its free once-per-battle ability, Arrested Succession (no Sun cost, one use per fight): Stops the forest before it starts β€” the foe stalls and can't heal.

The advanced attack, Thicket, arrives at level 40 for 6 Sun, dealing 33 native and 33 invasive: Hems the foe in. None of its moves carry the initiative rider, so it never seizes first strike β€” turn order is decided purely by its tempo stats (see Stats).

Abilities

Every plant keeps at most two always-on traits, drawn from its category pool with the rest dropped for good. This card keeps two, and both are working traits:

  • From level 10: Marcescence: it clings to its dead leaves, and once it drops below half health that retained litter stiffens into extra DEF β€” it grows harder to finish the more hurt it is.
  • From level 68: Lignotuber: a fire-hardened woody base β€” it is immune to Burn, and any attempt to burn it heals it instead, stacking on top of the first.

For most of a card's climb it is running on the first of these alone; the second only joins late.

Features

It is non-toxic and unarmed β€” it holds no Toxin or Thorns trait, so biting it carries no chemical or thorn recoil. Its useful field gear is therefore the general kit: a Calcium/Magnesium soil amendment for flat DEF, a Cloche or Stake to ward status, and Mulch for the economy. It is not a climber, so a Moss Pole does nothing for it.

Stats

Read at level 40: HP about 103 with its +15% native cushion, DEF 11, retreat 12 Sun β€” a shrub holds a firmer mid DEF band (a level-100 cap of roughly 20–35). Its attack sits at 21. Turn order runs on two tempo stats: initiative (37) decides turn 1, and SPD (46) decides every turn after. Here SPD outruns initiative, so it is slow off the mark but quickens as the fight wears on.

As a native it is a buffer: while benched it projects a green HP overshield bar onto your active, sized by its rarity, that soaks direct attack damage before your active's own health. It is invasive nowhere, so it never takes the attacker role.

See Stats for how each number is built.

At Level 100

By level 100 its native health reaches 190 and its attack 37, while its DEF firms up toward the shrub cap (21) but never becomes a true wall. Retreat climbs to 23 Sun as it roots down, and its once-brisk tempo has sunk to near its floor. Maturing buys bulk and armor at the price of the speed it had as a seedling.

Weaknesses & Resistances

Its succession group is Competitor. It hits Ruderal cards (annual-forbs, grasses, aquatics, bulbs) for Γ—1.5, and loses ground to Specialist cards (succulents, conifers, ferns, epiphytes), which resist it to Γ—0.667. There is no type interaction beyond this succession wheel; see weaknesses & resistances.

Gameplay uses

Play it native as a bench buffer β€” its best job is projecting an overshield onto a stronger active. It has no attacker role. It has no resolved edible part, so any fertilizer you feed it banks Γ—1.25 XP rather than coins β€” grow it for levels, not income. It leans on its speed edge until about level 28, after which its growing bulk and attack take the lead.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 28

CrossoverLv 28
HP
85
ATK
18
DEF
9
SPD
55.61
INI
43.68
Retreat
βˆ’10
Tempo99.29
Power102
Fully grownLv 100
HP
190
ATK
37
DEF
21
SPD
0.76
INI
0.60
Retreat
βˆ’23
Tempo1.36
Power225

Neutralpower overtakes tempo at Lv 31

CrossoverLv 31
HP
78
ATK
19
DEF
9
SPD
53.32
INI
41.89
Retreat
βˆ’10
Tempo95.21
Power96
Fully grownLv 100
HP
165
ATK
37
DEF
21
SPD
0.76
INI
0.60
Retreat
βˆ’23
Tempo1.36
Power200

Sources

  1. https://www.inaturalist.org/taxa/search?q=Gymnosperma%20glutinosum
  2. https://en.wikipedia.org/wiki/Gymnosperma_glutinosum
  3. https://powo.science.kew.org/results?q=Gymnosperma%20glutinosum