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Creeping Snowberry

Gaultheria hispidula

A low native shrub with steady stats, a damage-blunting leaf and a fire-proof rootstock β€” a collectible defender rather than a standout card.

XP 100%SUN 120HP 203Creeping SnowberryShrubβ˜…β˜…β˜…β˜…β˜…CompetitorFrΓ¨re Brerβš” 36β˜€ 0Thicket Formationfree1Γ— / battleretreat β˜€25speed 0.31SclerophyllyactiveLignotuberactiveThicketβš” 41β˜€ 2Creeping Snowberry β€” full-size photoCreeping SnowberryGaultheria hispidulaLVL 100

Overview

Creeping snowberry is a low, trailing Shrub with even, unspectacular numbers and no special mechanic to lean on. It is native to Eastern and Western North America and has no invasive form, so it always plays the native side - a buffer for your bench, never an attacker. Honestly, it is a modest, collectible card: playable, but it brings nothing an opponent has to respect. See nativity.

Moves

Its starter attack, Frère Brer, unlocks at level 1 and costs 2 Sun, dealing about 30 damage as a plain strike. The free once-per-battle ability, Thicket Formation, arrives at level 25: Closes into thicket — Bind, and the foe can't heal. The advanced attack, Thicket, unlocks at level 40 for 6 Sun (35 damage) and can pin the target in place. Most of your snowberries sit below level 40, where only the starter is available. No move carries an initiative rider, so it never seizes a turn. See Moves.

Abilities

Creeping snowberry holds two always-on traits. Sclerophylly (level 10) gives the tiny leathery leaves a flat 3 damage reduction on every direct hit. Lignotuber (level 68) hands this low mat a fire-adapted rootstock: Burn simply does not stick, and trying to apply it heals the plant. See Abilities.

Features

It carries no trait keywords and is non-toxic - no contact recoil, no hazard ring, no poison on its strikes. Its growth habit is terrestrial, so it is not eligible for a Moss Pole. Since it only plays the native side, defensive field gear that supports its buffer role suits it best.

Stats

At level 40 it reads 121 HP and 25 ATK; there is no invasive card, so it always plays the native side. DEF is 10, mid-range for the shrub band, so it soaks hits better than a herb but is no wall. Its tempo is even: turn 1 runs on its initiative (19) and every turn after on its SPD (19), the same value, so it is neither a fast opener nor a fast cruiser - and both numbers are low, so it usually acts late. Retreat costs 13 Sun. As a native it gains a +15% HP cushion and, while benched, projects an HP overshield onto your active. See Stats.

At Level 100

Matured to level 100, snowberry reaches 233 HP and 44 ATK, with DEF climbing to 20 - a real shrub cushion, short of a tree's wall. Retreat rises to 25 Sun, and its tempo has sunk to roughly 1% of cap, so it acts late against almost anything young. Leveling buys durability and damage, and at level 68 the Lignotuber arrives β€” from there fire is not just survivable but actively useful to it.

Weaknesses & Resistances

As a shrub, creeping snowberry is in the Competitor succession group. It hits Ruderal plants (annual forbs, grasses, aquatics, bulbs) for x1.5 and takes only x0.667 from them; it is weak to Specialist plants (succulents, conifers, ferns, epiphytes), which hit it for x1.5 while resisting its blows. Against other Competitors and the off-wheel Weird group the matchup is neutral. See Weaknesses & Resistances.

Gameplay uses

Play it as a cheap native buffer: the HP cushion and bench overshield help a fragile hitter survive, and its shrub-tier DEF lets it soak. Without a working passive, though, it does little on its own, so lean on it for support and let a stronger plant close fights. It is inedible, so any nutrient you feed it banks x1.25 XP toward faster leveling rather than coins. In player-versus-player (PvP) matches it is a filler that grows slowly tougher with levels; there is no reason to hold it back, but do not expect it to carry a team.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 2

CrossoverLv 2
HP
51
ATK
12
DEF
4
SPD
30.31
INI
30.31
Retreat
βˆ’5
Tempo60.62
Power62
Fully grownLv 100
HP
233
ATK
44
DEF
20
SPD
0.31
INI
0.31
Retreat
βˆ’25
Tempo0.62
Power272

Neutralpower overtakes tempo at Lv 5

CrossoverLv 5
HP
49
ATK
13
DEF
5
SPD
29.39
INI
29.39
Retreat
βˆ’6
Tempo58.78
Power61
Fully grownLv 100
HP
203
ATK
44
DEF
20
SPD
0.31
INI
0.31
Retreat
βˆ’25
Tempo0.62
Power242

Sources

  1. https://www.inaturalist.org/taxa/search?q=Gaultheria%20hispidula
  2. https://en.wikipedia.org/wiki/Gaultheria_hispidula
  3. https://powo.science.kew.org/results?q=Gaultheria_hispidula