Ficus petiolaris
The rock fig is a native-only North American broadleaf-tree card, a low-attack but self-healing wall that wins by attrition.
The rock fig is a broadleaf-tree card. It is native to eastern and western North America and invasive nowhere, so it only ever plays the native wall role β there is no attacker version. Like other canopy trees it is built on bulk and rising armor; see categories.
Its opening attack is Raysteal, unlocked at level 1 for 2 Sun, dealing 30 and healing the card 10% as it strikes. Its free once-per-battle ability, Old-Growth Reaction, unlocks at level 25, costs no Sun and deals no damage β it stalls the foe and withers it. The advanced attack Heartwood unlocks at level 40 for 6 Sun, dealing 30 and healing the card 20% as it hits. No move carries an initiative rider. See moves.
This card keeps two always-on traits. Tannin-load arrives on the level 10 riser and is a contact retaliation: whenever an attacker lands a damaging hit on the fig, its astringent tannins Wither that attacker, dropping its ATK by two stacks. Canopy-gap stacks on at level 68 and makes it immune to bench-reaching damage β a splash or spread blow aimed at a neighbour cannot carry onto it. Both are passive, in force from the moment they unlock and lasting the whole match. For most of a card's climb it holds only tannin-load. See abilities.
As a broadleaf-tree it is a canopy-tree card: benched behind your active, it backs that plant with a gold Sun overshield bar (see Stats). It is not a climber and takes no Moss Pole. A calcium/magnesium soil amendment suits a wall build; phosphorus fertilizer matches its edible fruit for coins (see Gameplay uses). See field gear.
At the snapshot level 40 it carries 103 HP and DEF of 19, with a retreat cost of 16 Sun. Its ATK is low for a tree at 19 β the weakest attacker in its region β so it leans on healing and armor rather than damage. Its tempo is back-loaded: initiative of 20 is low, so it is a slow opener, while its SPD of 34 gives a steadier sustained tempo. As a native it gains the +15% HP cushion and, while benched, projects an HP overshield onto your active. Being invasive nowhere, it has no attacker stat line. See stats.
Matured to level 100 it hardens into a wall: DEF climbs to 41 and native HP to 190, while the retreat cost rises to 33 Sun. The inverted tempo has fallen to roughly its 1% floor, so it moves last in the mature game. Leveling deepens its durability, which suits its grind-it-out style, while its damage stays modest.
As a broadleaf-tree it is a Competitor. It deals Γ1.5 to Ruderal cards (annual forbs, grasses, aquatics, bulbs) and takes Γ1.5 from Specialists (succulents, conifers, ferns, epiphytes), whose armor also resists its hits down to Γ0.667. It trades evenly with other Competitors and the neutral Weird group. See weaknesses & resistances.
This is an attrition wall: both of its attacks heal it as they land, so it can outlast foes over a long fight, and its ability stalls and withers to buy that time. The weakness is damage β its ATK is the lowest in its region, so it rarely bursts anything down and instead wins by armor and sustain. It has no attacker build. Its fruit is edible: feed it phosphorus fertilizer for a Γ1.25 coin bonus, or any other nutrient for Γ1.25 XP, making it a reliable coin earner even when it is not winning fights. As a bulk-rich tree its power outweighs its tempo from a low level β around level 14 β so leveling only reinforces its tank role.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.