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Giant leaved Fig

Ficus lutea

The giant-leaved fig is an African broadleaf-tree card, a self-healing native wall and a harder-hitting invasive attacker in South America.

XP 100%SUN 120HP 165Giant leaved FigBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorBranch Bashβš” 37β˜€ 0Canopy Recruitmentfree1Γ— / battleretreat β˜€33speed 0.56Buttress RootsactiveHeartwood CoreactiveForest Fireβš” 42β˜€ 2Giant leaved Fig β€” full-size photoGiant leaved FigFicus luteaLVL 100

Overview

The giant-leaved fig is a broadleaf-tree card. It is native to Africa and invasive in South America, so it plays both roles: a native wall at home and an invasive attacker in South America. Like other canopy trees it is a bulk-and-armor heavyweight; see categories.

Moves

Its opening attack is Branch Bash, unlocked at level 1 for 2 Sun, dealing 30 native or 30 invasive and pinning the foe under a branch (a trap). Its free once-per-battle ability, Canopy Recruitment, unlocks at level 25, costs no Sun and deals no damage β€” it heals the card 35% and grants +3 ATK. The advanced attack Forest Fire unlocks at level 40 for 6 Sun, dealing 35 native or 35 invasive; it applies Burn to the foe but also burns its own bench, so it damages your benched plants each time you use it. Burn is a damage-over-time status that bypasses the overshield. No move carries an initiative rider. See moves.

Abilities

This card keeps two always-on traits. Buttress-roots arrives on the level 10 riser and makes it immune to Bind: it cannot be trapped or held in place, and can always retreat. Heartwood-core stacks on at level 68, adding extra DEF that grows with level to as much as +8 DEF by level 100 β€” a late-game wall-hardener that is small when it first arrives. Both are passive, in force from the moment they unlock and lasting the whole match. For most of a card's climb it holds only buttress-roots. See abilities.

Features

As a broadleaf-tree it is a canopy-tree card: benched behind your active, it backs that plant with a gold Sun overshield bar (see Stats). It is not a climber and takes no Moss Pole. A calcium/magnesium soil amendment suits it for a wall build; phosphorus fertilizer matches its edible fruit for coins (see Gameplay uses). See field gear.

Stats

At the snapshot level 40 it carries 103 HP as a native and DEF of 19, with a retreat cost of 16 Sun. Its tempo is back-loaded: initiative of 25 is modest, so it is a slow opener, while its SPD of 34 gives a steadier sustained tempo from turn 2 on. As a native it gains the +15% HP cushion and a benched overshield contribution. As an invasive its ATK steps up meaningfully, from 25 to 27, but it pays Faustian self-damage to its bench on each damaging hit and concedes 2 prizes on a knockout. See stats.

At Level 100

Matured to level 100 it becomes a wall: DEF climbs to 41 and native HP to 190, while the retreat cost rises to 33 Sun. The inverted tempo has fallen to roughly its 1% floor, so a mature fig moves last. Leveling buys durability and attack at the cost of nearly all its turn-order edge.

Weaknesses & Resistances

As a broadleaf-tree it is a Competitor. It deals Γ—1.5 to Ruderal cards (annual forbs, grasses, aquatics, bulbs) and takes Γ—1.5 from Specialists (succulents, conifers, ferns, epiphytes), whose armor also resists its hits down to Γ—0.667. It trades evenly with other Competitors and the neutral Weird group. See weaknesses & resistances.

Gameplay uses

Native, it is a self-healing wall: its ability heals 35% and buffs its own ATK, so it recovers while it winds up, and the trap on its starter pins a fleeing foe. Invasive, it trades HP for a real ATK step up and hits noticeably harder in South America, though the Faustian bench damage and extra prizes raise the cost of fielding it. Forest Fire is a swing move β€” a heavy burn that also chips your own bench, so it works against a native overshield build and should be used deliberately. Its fruit is edible: feed it phosphorus fertilizer for a Γ—1.25 coin bonus, or any other nutrient for Γ—1.25 XP. As a bulk-rich tree its power outweighs its tempo from a low level β€” around level 16 β€” so leveling only makes it a better heavyweight.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 16

CrossoverLv 16
HP
68
ATK
17
DEF
10
SPD
47.60
INI
35.21
Retreat
βˆ’9
Tempo82.81
Power86
Fully grownLv 100
HP
190
ATK
46
DEF
41
SPD
0.56
INI
0.41
Retreat
βˆ’33
Tempo0.97
Power244

Invasivepower overtakes tempo at Lv 19

CrossoverLv 19
HP
63
ATK
19
DEF
11
SPD
45.92
INI
33.97
Retreat
βˆ’10
Tempo79.89
Power83
Fully grownLv 100
HP
165
ATK
50
DEF
41
SPD
0.56
INI
0.41
Retreat
βˆ’33
Tempo0.97
Power223

Neutralpower overtakes tempo at Lv 19

CrossoverLv 19
HP
63
ATK
18
DEF
11
SPD
45.92
INI
33.97
Retreat
βˆ’10
Tempo79.89
Power82
Fully grownLv 100
HP
165
ATK
46
DEF
41
SPD
0.56
INI
0.41
Retreat
βˆ’33
Tempo0.97
Power219

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)