Ficus lutea
The giant-leaved fig is an African broadleaf-tree card, a self-healing native wall and a harder-hitting invasive attacker in South America.
The giant-leaved fig is a broadleaf-tree card. It is native to Africa and invasive in South America, so it plays both roles: a native wall at home and an invasive attacker in South America. Like other canopy trees it is a bulk-and-armor heavyweight; see categories.
Its opening attack is Branch Bash, unlocked at level 1 for 2 Sun, dealing 30 native or 30 invasive and pinning the foe under a branch (a trap). Its free once-per-battle ability, Canopy Recruitment, unlocks at level 25, costs no Sun and deals no damage β it heals the card 35% and grants +3 ATK. The advanced attack Forest Fire unlocks at level 40 for 6 Sun, dealing 35 native or 35 invasive; it applies Burn to the foe but also burns its own bench, so it damages your benched plants each time you use it. Burn is a damage-over-time status that bypasses the overshield. No move carries an initiative rider. See moves.
This card keeps two always-on traits. Buttress-roots arrives on the level 10 riser and makes it immune to Bind: it cannot be trapped or held in place, and can always retreat. Heartwood-core stacks on at level 68, adding extra DEF that grows with level to as much as +8 DEF by level 100 β a late-game wall-hardener that is small when it first arrives. Both are passive, in force from the moment they unlock and lasting the whole match. For most of a card's climb it holds only buttress-roots. See abilities.
As a broadleaf-tree it is a canopy-tree card: benched behind your active, it backs that plant with a gold Sun overshield bar (see Stats). It is not a climber and takes no Moss Pole. A calcium/magnesium soil amendment suits it for a wall build; phosphorus fertilizer matches its edible fruit for coins (see Gameplay uses). See field gear.
At the snapshot level 40 it carries 103 HP as a native and DEF of 19, with a retreat cost of 16 Sun. Its tempo is back-loaded: initiative of 25 is modest, so it is a slow opener, while its SPD of 34 gives a steadier sustained tempo from turn 2 on. As a native it gains the +15% HP cushion and a benched overshield contribution. As an invasive its ATK steps up meaningfully, from 25 to 27, but it pays Faustian self-damage to its bench on each damaging hit and concedes 2 prizes on a knockout. See stats.
Matured to level 100 it becomes a wall: DEF climbs to 41 and native HP to 190, while the retreat cost rises to 33 Sun. The inverted tempo has fallen to roughly its 1% floor, so a mature fig moves last. Leveling buys durability and attack at the cost of nearly all its turn-order edge.
As a broadleaf-tree it is a Competitor. It deals Γ1.5 to Ruderal cards (annual forbs, grasses, aquatics, bulbs) and takes Γ1.5 from Specialists (succulents, conifers, ferns, epiphytes), whose armor also resists its hits down to Γ0.667. It trades evenly with other Competitors and the neutral Weird group. See weaknesses & resistances.
Native, it is a self-healing wall: its ability heals 35% and buffs its own ATK, so it recovers while it winds up, and the trap on its starter pins a fleeing foe. Invasive, it trades HP for a real ATK step up and hits noticeably harder in South America, though the Faustian bench damage and extra prizes raise the cost of fielding it. Forest Fire is a swing move β a heavy burn that also chips your own bench, so it works against a native overshield build and should be used deliberately. Its fruit is edible: feed it phosphorus fertilizer for a Γ1.25 coin bonus, or any other nutrient for Γ1.25 XP. As a bulk-rich tree its power outweighs its tempo from a low level β around level 16 β so leveling only makes it a better heavyweight.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.