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Mistletoe fig

Ficus deltoidea

A native-only broadleaf tree that heals the bench and later shields the active with a Sun overshield β€” a defensive support wall.

XP 100%SUN 120HP 165Mistletoe figBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorLeaf Smotherβš” 30β˜€ 0Leaf Litterfree1Γ— / battleretreat β˜€33speed 0.56Tannin LoadactiveMycorrhizaactiveButtress Bashβš” 38β˜€ 2Mistletoe fig β€” full-size photoMistletoe figFicus deltoideaLVL 100

Overview

Mistletoe fig is a Broadleaf tree that fights as an armored support wall: heavy DEF, modest damage, and traits that keep your team alive. It is native to Oceania and South Asia, and no invasive card exists for it, so it only ever plays the native buffer role that shields your bench. It is a strong defensive anchor and a weak attacker β€” build around the armor and the healing.

Moves

Most of your mistletoe figs sit below level 40, so the unlock levels matter. The starter attack, Leaf Smother, unlocks at level 1 for 2 Sun, dealing about 25 damage and splashing onto the enemy bench. The free once-per-battle ability, Leaf Litter, arrives at level 25: Buries the ground in litter β€” the foe's whole bench withers. β€” it restores HP. The advanced attack, Buttress Bash, unlocks at level 40 for 6 Sun (33) and saps the target. None of its moves seize the initiative. See Moves.

Abilities

Mistletoe fig keeps two always-on traits. Mycorrhiza arrives full-strength on the level 10 riser and heals a benched ally, but fires only about 60% of the time, so the healing is intermittent. Network arrives on the level 68 riser and projects a gold Sun overshield bar onto your active from the bench β€” a canopy-tree effect that matters only at high level. See Abilities.

Features

It carries no trait keywords and is non-toxic: no contact recoil, no poison rider, so nothing punishes an attacker for hitting it. Its growth habit is terrestrial, so it is not eligible for a Moss Pole. As a native, defensive field gear that stacks onto its DEF or HP fits its wall role. See Field gear.

Stats

At level 40 it reads 103 HP with ATK of 20. DEF is 19, well up the broadleaf-tree band, so it blunts hits well. Its tempo is a slow start into a faster cruise: turn 1 on its initiative (22), badly out-paced; later turns on its SPD (34), where it recovers some ground. Retreat costs 16 Sun. As a native it gains a +15% HP cushion and, while benched, projects an HP overshield onto your active. See Stats.

At Level 100

Matured to level 100, it climbs to an armored wall: 190 HP and 35 ATK, with DEF reaching 41 β€” enough to shrug off most single blows. Retreat rises to 33 Sun and tempo has sunk to roughly 1% of cap, so it acts near-last. Maturing buys the Sun overshield and heavy armor at the cost of ever being fast. See Stats.

Weaknesses & Resistances

As a tree it is in the Competitor succession group. It hits Ruderal plants (annual forbs, grasses, aquatics, bulbs) for x1.5 and is struck for only x0.667 by them; it is weak to Specialist plants (succulents, conifers, ferns, epiphytes), which hit it for x1.5 while resisting its blows. Other Competitors and the off-wheel Weird group are neutral. See Weaknesses & Resistances.

Gameplay uses

Play it as a native buffer and team anchor: its armor lets it soak turns while Mycorrhiza tops up the bench and, at high level, Network shields your active. Its own damage is modest, so it wins by keeping the rest of your team alive rather than by attacking. It is inedible, so feeding it any nutrient banks x1.25 XP rather than coins, and it banks that bonus reliably. It starts slow and is carried by its bulk, with the crossover around level 15 β€” higher levels are always stronger, so there is no reason to hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 15

CrossoverLv 15
HP
66
ATK
14
DEF
9
SPD
48.16
INI
31.37
Retreat
βˆ’9
Tempo79.53
Power80
Fully grownLv 100
HP
190
ATK
35
DEF
41
SPD
0.56
INI
0.36
Retreat
βˆ’33
Tempo0.92
Power233

Neutralpower overtakes tempo at Lv 19

CrossoverLv 19
HP
63
ATK
15
DEF
11
SPD
45.92
INI
29.91
Retreat
βˆ’10
Tempo75.83
Power79
Fully grownLv 100
HP
165
ATK
35
DEF
41
SPD
0.56
INI
0.36
Retreat
βˆ’33
Tempo0.92
Power208

Sources

  1. https://www.inaturalist.org/taxa/search?q=Ficus%20deltoidea
  2. https://en.wikipedia.org/wiki/Ficus_deltoidea
  3. https://powo.science.kew.org/results?q=Ficus%20deltoidea