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Philadelphia fleabane

Erigeron philadelphicus

A strong attacking herb, especially where it counts as invasive, with a Poison opener that pressures tanks.

XP 100%SUN 120HP 165Philadelphia fleabanePerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorVolatile Oilsβš” 35β˜€ 0Autogenic Reactionfree1Γ— / battleretreat β˜€22speed 0.61Basal RosetteactiveVernalizationMemoryactiveCrown Divisionβš” 58β˜€ 2Philadelphia fleabane β€” full-size photoPhiladelphia fleabaneErigeron philadelphicusLVL 100

Overview

Philadelphia fleabane (Erigeron philadelphicus) is a Perennial herb in Supplant. A strong attacking herb, especially where it counts as invasive, with a Poison opener that pressures tanks. It is native to Eastern North America and Western North America β€” where it plays as a defensive buffer β€” and invasive in Africa, East Asia, and Europe, where the arena turns it into an attacker.

Numbers below are read at level 40, where every move in its kit has unlocked.

Moves

Its kit fills in as it levels. The starter attack, Volatile Oils, unlocks at level 1 for 2 Sun: it deals 28 as a native card and 29 as an invasive one. In effect, Releases volatile oils β€” Poison the foe.

At level 25 it gains its free once-per-battle ability, Autogenic Reaction (no Sun cost, one use per fight): Remakes its own ground: +6 ATK and heal 25%.

The advanced attack, Crown Division, arrives at level 40 for 6 Sun, dealing 42 native and 46 invasive: Splits the crown and strikes from both halves. None of its moves carry the initiative rider, so it never seizes first strike β€” turn order is decided purely by its tempo stats (see Stats).

Abilities

Every plant keeps at most two always-on traits, drawn from its category pool with the rest dropped for good. This card keeps two, and both are working traits:

  • From level 10: Basal Rosette: a ground-hugging rosette that shrugs off grazing, worth a small standing DEF bump.
  • From level 68: Vernalization Memory: it needs a cold spell before it bolts, so it opens slow and then, from the third turn on, carries a standing +5 ATK, stacking on top of the first.

For most of a card's climb it is running on the first of these alone; the second only joins late.

Features

It is non-toxic and unarmed β€” it holds no Toxin or Thorns trait, so biting it carries no chemical or thorn recoil. Its useful field gear is therefore the general kit: a Calcium/Magnesium soil amendment for flat DEF, a Cloche or Stake to ward status, and Mulch for the economy. It is not a climber, so a Moss Pole does nothing for it. Played native, lean defensive (Ca/Mg to deepen its wall); played invasive, lean into offense.

Stats

Read at level 40: DEF 1, retreat 12 Sun β€” a perennial herb holds a low DEF band (a level-100 cap of roughly 1–15). Turn order runs on two tempo stats: initiative (38) decides turn 1, and SPD (38) decides every turn after. The two are close, so its tempo stays even across the fight.

Native, it gains a +15% health cushion (about 103 HP) and, while benched, projects a green HP overshield bar onto your active. Invasive, its attack climbs from 27 to 31 β€” the invasive edge is built from how widely it spreads, not a flat multiplier β€” but it pays "Faustian" self-damage to its own bench on every damaging attack and concedes 2 prizes when it is knocked out.

See Stats for how each number is built.

At Level 100

By level 100 its health reaches 190 native / 165 invasive, its attack 49 / 61, and its DEF barely leaves its soft band (1) β€” biomass swells but armor does not. Retreat rises to 22 Sun as it roots down, and the inverted tempo has fallen to near its floor β€” the fast opener of its youth is gone. Growth buys raw power and trades away turn order.

Weaknesses & Resistances

Its succession group is Competitor. It hits Ruderal cards (annual-forbs, grasses, aquatics, bulbs) for Γ—1.5, and loses ground to Specialist cards (succulents, conifers, ferns, epiphytes), which resist it to Γ—0.667. There is no type interaction beyond this succession wheel; see weaknesses & resistances.

Gameplay uses

Play it native as a bench buffer and overshield source; play it invasive as an attacker, mindful of the Faustian self-damage to your own bench. It has no resolved edible part, so any fertilizer you feed it banks Γ—1.25 XP rather than coins β€” grow it for levels, not income. It fights as a fast skirmisher until roughly level 25 native (28 invasive), after which its bulk and attack dominate.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 25

CrossoverLv 25
HP
81
ATK
21
DEF
1
SPD
46.73
INI
46.73
Retreat
βˆ’9
Tempo93.46
Power94
Fully grownLv 100
HP
190
ATK
49
DEF
1
SPD
0.61
INI
0.61
Retreat
βˆ’22
Tempo1.22
Power218

Invasivepower overtakes tempo at Lv 28

CrossoverLv 28
HP
74
ATK
25
DEF
1
SPD
44.89
INI
44.89
Retreat
βˆ’10
Tempo89.78
Power90
Fully grownLv 100
HP
165
ATK
61
DEF
1
SPD
0.61
INI
0.61
Retreat
βˆ’22
Tempo1.22
Power205

Neutralpower overtakes tempo at Lv 30

CrossoverLv 30
HP
77
ATK
23
DEF
1
SPD
43.66
INI
43.66
Retreat
βˆ’10
Tempo87.32
Power91
Fully grownLv 100
HP
165
ATK
49
DEF
1
SPD
0.61
INI
0.61
Retreat
βˆ’22
Tempo1.22
Power193

Sources

  1. https://www.inaturalist.org/taxa/search?q=Erigeron%20philadelphicus
  2. https://en.wikipedia.org/wiki/Erigeron_philadelphicus
  3. https://powo.science.kew.org/results?q=Erigeron%20philadelphicus