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Tropical Burnweed

Erechtites valerianifolius

The Tropical Burnweed (Erechtites valerianifolius) is a Annual forb that plays as a defensive buffer where native and an attacker where invasive.

XP 100%SUN 120HP 165Tropical BurnweedAnnual forbβ˜…β˜…β˜…β˜…β˜…RuderalSuperheroβš” 42β˜€ 0Germination Flushfree1Γ— / battleretreat β˜€25speed 0.69Duff StuffactiveSoil Seed BankactiveScatterseedβš” 32β˜€ 2Tropical Burnweed β€” full-size photoTropical BurnweedErechtites valerianifoliusLVL 100

Overview

The Tropical Burnweed is a fast tropical fireweed with fluffy wind-blown seed. In battle it plays as a Annual forb. It is native to Eastern North America, Western North America, and South America, where it takes the defensive buffer role, and invasive in East Asia, Europe, Oceania, and South Asia, where it becomes an attacker.

Moves

Its kit unlocks in three stages. The starter attack, Superhero, is available from Level 1 and costs 2 Sun, dealing 35 as a native and 38 as an invasive. Its effect: Rallies the whole patch β€” the blow carries onto the bench.

The free ability, Germination Flush (Level 25), costs no Sun because it is once per battle: The seed bank breaks at once: +4 ATK, kept for the match.

The advanced attack, Scatterseed (Level 40, 6 Sun), deals 25 native and 28 invasive: Scatters wide β€” the foe's bench sickens and wilts. Most cards you meet are well below the Level 40 snapshot these numbers are read at, and unlock their kit slot by slot as they level.

Abilities

This card actually keeps two always-on traits, drawn from its category pool with the rest discarded. From Level 10 it carries Duff Stuff, a real defence that lifts its effective DEF by half the summed DEF of your still-standing benched ruderal allies, so it hardens behind a full bench and softens as those allies faint. From Level 68 a second, different trait stacks on top: Soil Seed Bank, a roughly 50% chance to come back once from a knockout at a sliver of health. Both are working traits β€” there are no inert abilities in the game β€” and each arrives at full strength on the riser shown, so for much of the card's life it plays with only the earlier of the two.

Features

It carries no Toxin or Thorns trait, so it inflicts no contact recoil on an attacker. Because its body is soft, a Cloche is a valuable ward against the damage-over-time Poison that bypasses its overshield, and a Cal-Mag amendment shores up its thin armor. Its edible leaf means the matching Nitrogen (N) fertilizer pays bonus coins (see Gameplay uses). See field gear for the full item list and nativity for how region sets its role.

Stats

Read at the Level 40 snapshot, its DEF is 1 β€” a soft floor β€” annual forbs sit in the lowest DEF band, so it relies on speed and pressure, not armor. It retreats for 13 Sun. Turn 1 is ordered by its initiative (45) and every turn after by its SPD (42). Its opening and sustained tempo sit close together, so its turn order holds roughly steady through a fight. By nativity it splits two ways. As a native it gains a +15% HP cushion (103 HP against 89 invasive) and, from the bench, projects an HP overshield bar onto your active. As an invasive its aggression is built from how widely it spreads plus an introduced-range term β€” compare 25 native ATK against 33 invasive β€” and it pays Faustian self-damage to its own bench on every damaging attack, conceding 2 prizes when it is knocked out. The overshield is a bench-built extra ring: up to four green HP bars from benched natives (drained by direct damage first, but bypassed by poison, recoil and splash) and up to two gold Sun bars from benched Network trees.

At Level 100

By Level 100 its DEF has barely left the floor even as biomass HP swells toward 190 β€” a bigger, softer body, not a tougher one. Its retreat creeps up to 25 Sun and its once-brisk tempo has collapsed to about 1% of cap, so the fast opener it was as a seedling is gone; late, it is a soft mass that must win before it is worn down.

Weaknesses & Resistances

It is a Ruderal on the succession wheel: it reclaims ground from Specialists (succulents, conifers, ferns and epiphytes), hitting them for 1.5Γ— and resisting their blows, but is crowded out by Competitors (perennial herbs, vines, shrubs and broadleaf trees), which hit it 1.5Γ— and shrug off its own attacks. The Weird categories (carrion-aroids, carnivores, mycotrophs and vascular parasites) sit off the wheel and trade neutrally with it. See weaknesses & resistances and categories.

Gameplay uses

A soft, widely invasive ruderal that spreads bench pressure and can Reseed itself back. Edible leaves make it a coin earner; the body is thin, so open with it and retreat. Because its edible part is a resolved leaf, feeding it Nitrogen pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead. On the total-power curve its crossover falls around Level 31 native and 33 invasive: below it the card leans on speed, above it on bulk and attack. It only grows stronger with level, so there is never a reason to hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 31

CrossoverLv 31
HP
90
ATK
22
DEF
1
SPD
48.59
INI
52.05
Retreat
βˆ’11
Tempo100.64
Power102
Fully grownLv 100
HP
190
ATK
45
DEF
1
SPD
0.69
INI
0.74
Retreat
βˆ’25
Tempo1.43
Power211

Invasivepower overtakes tempo at Lv 33

CrossoverLv 33
HP
80
ATK
29
DEF
1
SPD
47.20
INI
50.56
Retreat
βˆ’11
Tempo97.76
Power99
Fully grownLv 100
HP
165
ATK
65
DEF
1
SPD
0.69
INI
0.74
Retreat
βˆ’25
Tempo1.43
Power206

Neutralpower overtakes tempo at Lv 35

CrossoverLv 35
HP
83
ATK
23
DEF
1
SPD
45.81
INI
49.08
Retreat
βˆ’12
Tempo94.89
Power95
Fully grownLv 100
HP
165
ATK
45
DEF
1
SPD
0.69
INI
0.74
Retreat
βˆ’25
Tempo1.43
Power186

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)