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Foxglove

Digitalis purpurea

A deadly ornamental whose attacks land a 3-stack Poison that ignores DEF and the shield, and which poisons anything that strikes it.

XP 100%SUN 120HP 128FoxglovePerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorBitter Sapβš” 34β˜€ 0AllelochemicalPrimingfree1Γ— / battleretreat β˜€19speed 0.61ToxinactiveContractile RootsactiveDeep-SeatedGrudgeβš” 42β˜€ 2Foxglove β€” full-size photoFoxgloveDigitalis purpureaLVL 100

Overview

Foxglove is a perennial herb, and it plays as a Perennial herb card. It is native to Europe, where it fights as a buffer, and invasive in Western North America, where it takes the attacker role.

Moves

  • Bitter Sap (unlocks at level 1, costs 2 Sun) deals 29 damage native and 33 invasive. Bitter compounds poison the foe.
  • Allelochemical Priming (unlocks at level 25) is the free once-per-battle ability: Primes root chemistry β€” Poison the foe. It costs no Sun.
  • Deep-Seated Grudge (unlocks at level 40, costs 6 Sun) deals 36 damage native and 41 invasive. Roots in deep and refuses to let go.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a deadly plant it also carries a Poison rider: every damaging attack it lands Poisons the target (3 stacks). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (3 stacks, from its deadly toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Contractile Roots arrives at level 68: its roots pull the crown deeper each checkup, adding +1 DEF per checkup up to +5.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: DEF 1, retreat 11 Sun. Its tempo splits the usual way β€” initiative 37 orders turn 1 and SPD 37 orders turn 2 onward β€” and it holds a fairly steady tempo across the fight.

Its two nativity roles read differently. Native, it is a buffer: HP 84 (a +15% cushion baked in) and a benched HP overshield for your active, with ATK 22. Invasive, it is an attacker: HP 73 and ATK 35 β€” the higher figure is the introduced-range term the engine adds for a spreading invader, showing as the card matures. The invasive form pays "Faustian" self-damage to its own bench on every damaging attack (10 + level - 1, growing as it levels) and concedes 2 prizes when knocked out.

At Level 100

Maturity swells its HP toward 147, but its soft category keeps DEF at only 2 β€” it never becomes a wall. Retreat rises to 19 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

Foxglove is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A deadly ornamental whose attacks land a 3-stack Poison that ignores DEF and the shield, and which poisons anything that strikes it. A soft but genuinely dangerous attacker. It is not edible, so any fertilizer you feed it banks x1.25 XP rather than coins. The Total power gallery below marks its crossover β€” the level where its rising bulk overtakes its falling speed β€” at level 32 at home and 31 abroad; either way it only grows stronger with level, so there is never a reason to under-level it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 32

CrossoverLv 32
HP
76
ATK
20
DEF
1
SPD
42.25
INI
42.25
Retreat
βˆ’9
Tempo84.50
Power88
Fully grownLv 100
HP
147
ATK
38
DEF
2
SPD
0.61
INI
0.61
Retreat
βˆ’19
Tempo1.22
Power168

Invasivepower overtakes tempo at Lv 31

CrossoverLv 31
HP
65
ATK
29
DEF
1
SPD
42.86
INI
42.86
Retreat
βˆ’9
Tempo85.72
Power86
Fully grownLv 100
HP
128
ATK
71
DEF
2
SPD
0.61
INI
0.61
Retreat
βˆ’19
Tempo1.22
Power182

Neutralpower overtakes tempo at Lv 36

CrossoverLv 36
HP
69
ATK
21
DEF
1
SPD
39.80
INI
39.80
Retreat
βˆ’10
Tempo79.60
Power81
Fully grownLv 100
HP
128
ATK
38
DEF
2
SPD
0.61
INI
0.61
Retreat
βˆ’19
Tempo1.22
Power149

Sources

  1. https://www.inaturalist.org/taxa/search?q=Digitalis%20purpurea
  2. https://en.wikipedia.org/wiki/Digitalis_purpurea
  3. https://powo.science.kew.org/results?q=Digitalis%20purpurea