Cryptostylis subulata
Large Tongue orchid (Cryptostylis subulata) is a specialist epiphyte in Supplant β a native-only buffer whose game role is set out below.
The large tongue orchid is a terrestrial Australian orchid. In battle it is a Epiphyte β a Specialist on the succession chart. It is native to Oceania and invasive nowhere, so it only ever plays the native buffer role β there is no attacker version of this card.
Its starter attack, Tug, is available from Lv 1 for 2 Sun and deals about 27 damage. The free once-per-battle ability, Canopy Soil, unlocks at Lv 25: A whole soil built in the branches: heal 65% and +4 ATK. The advanced attack, Rootless Aggression (Lv 40, 6 Sun), hits for about 30.
Tug carries the initiative rider. In a wild encounter that move takes hard priority and lands before the opponent regardless of either tempo stat (if both sides bring a rider, they cancel and normal turn order decides). In the arena it works differently: a rider strike does not go first, but if it scores a kill β the struck plant actually drops β its user seizes the turn and acts again, and the chain continues as long as it keeps finishing plants.
From Lv 10 it carries Velamen Radicum, a small but reliable heal of about 2% of its maximum HP every checkup from its absorbent aerial-root sheath. At Lv 68 a second always-on trait stacks on: Tank Reservoir, whose bromeliad tank holds standing water as an extra green HP overshield bar it contributes to itself.
For field gear, a Calcium/Magnesium amendment adds flat DEF, which a soft-bodied plant like this feels most. Its growth habit is not recorded as a climber, so it is not Moss Poleβeligible.
Read at the snapshot level (Lv 40, where its whole kit is unlocked), it shows 103 HP and 19 ATK with 2 DEF. As a native it carries a 15% HP cushion and, while benched, projects an HP overshield bar onto your active. On defence, its DEF stays near the floor, so it relies on tempo and offence rather than soaking hits. Its opening tempo (turn 1) is 26 and its sustained tempo (turn 2 onward) 34 β making it slow to open but relentless once it gets going. Retreating it costs 16 Sun. See Stats and Native Strength for the full picture.
By Lv 100 its HP swells toward 190, but its DEF barely leaves its band at 3 β a soft-category plant stays soft no matter how much biomass it puts on. Attack reaches 34, retreat rises to 33 Sun, and its inverted tempo has sunk to a sliver, so the speed it relied on young is spent. It grows bulkier but never becomes a wall.
On the succession chart a Epiphyte is a Specialist. Specialist plants hit Competitor categories hard (Γ1.5) and are resisted by Ruderal categories (Γ0.667); against everything else the matchup is neutral. Weird categories are off the wheel entirely, so it trades neutrally with those.
A slippery little skirmisher: reliable self-healing every checkup, a self-built HP shield later on, and two attacks that seize the initiative. It is still soft and low-damage, so it is more a self-sustaining nuisance and collection piece than a closer. It has no resolved edible part, so fertilising it banks Γ1.25 XP rather than coins β useful for levelling.
It fights as a fast skirmisher until about Lv 21, after which its growing bulk and attack take over from its early speed edge.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.