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White Fringetree

Chionanthus virginicus

A native-only shrub that plays as a defensive support with strong bench disruption and a fast opening turn.

XP 100%SUN 120HP 203White FringetreeShrubβ˜…β˜…β˜…β˜…β˜…CompetitorTick Tumbleβš” 36β˜€ 0Frugivore Pactfree1Γ— / battleretreat β˜€41speed 0.22Extrafloral NectariesactiveLignotuberactiveHedgerow Havocβš” 33β˜€ 2White Fringetree β€” full-size photoWhite FringetreeChionanthus virginicusLVL 100

Overview

White fringetree is a Shrub that plays as a defensive support with strong bench disruption. In the current regions it is native to eastern North America and invasive nowhere, so it is a native-only card: a buffer, with no attacker role to describe.

Moves

The starter, Tick Tumble, unlocks at Lv 1 for 2 Sun and deals 29: Shakes the tick load loose onto the foe. The free ability, Frugivore Pact, unlocks at Lv 25: Trades fruit for carriage: +3 ATK, and the foe's whole bench sickens. It is a lasting ATK boost that also sickens the foe's whole bench. The advanced attack, Hedgerow Havoc, unlocks at Lv 40 for 6 Sun, deals 26 and reaches the bench: The whole hedgerow comes down on the bench. As a native-only card these read at native power. Neither attack carries an initiative rider.

Abilities

Extrafloral Nectaries arrives at Lv 10 and is a retaliation trait: nectar recruits ant bodyguards, so whenever the card is struck it chips the attacker for a small fraction of their HP. Lignotuber stacks on at Lv 68 and is a specialist defence: fire releases this plant rather than harming it, so a Burn status is refused outright and instead heals the card β€” against a Burn-based foe that turns a threat into recovery. Early on it plays as the retaliator; the fire-immunity layer is an endgame addition. Both are working traits.

Features

It holds no toxicity trait and no thorns trait. As a shrub it is not a Moss Pole climber. For field gear it wants defensive and support gear that plays to its buffer role; there is no invasive attacker build. While benched, this native projects an HP overshield bar onto your active. See /wiki/abilities.

Stats

At Lv 40: HP 121 with the +15% native cushion, DEF 13 (mid-tier shrub armor), and a modest ATK of 23. Its tempo split is the notable thing: opening tempo (Initiative) is 51 but sustained tempo (SPD) is only 13, so it is a strong first-turn mover that then cruises very slowly β€” it reliably lands the opening hit and is out-paced afterward. Retreat is a steep 19 Sun. See /wiki/stats.

At Level 100

By Lv 100 HP reaches 233 and ATK 43, while DEF firms to 28 β€” shrub-tier, past a weed but short of a tree wall. Retreat rises to 41 Sun and its already-low cruising tempo bottoms out near 1% of cap, so after turn one it will almost always move last. It matures into a durable support card that opens fast and then soaks.

Weaknesses & Resistances

Shrub sits in the Competitor group: strong at x1.5 into Ruderal plants (annual forbs, grasses, aquatics, bulbs), weak at x0.667 to Specialists (succulents, conifers, ferns, epiphytes), and even against other Competitors and Weird cards. See /wiki/weaknesses-resistances.

Gameplay uses

Play it as a support wall and bench-disruptor. Frugivore Pact sickens the enemy's entire bench and buffs your own ATK, and Hedgerow Havoc reaches the back row, so it is good at wearing down a full enemy team rather than dueling one active. It has no invasive side and a low ATK, so it is a defensive and utility piece and a family-tree collection card, not a coin-farming attacker. It is not edible, so any fertilizer banks x1.25 XP toward growth rather than coins. Its shrub bulk makes it power-favored fairly early; the crossover is Lv 16.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 16

CrossoverLv 16
HP
77
ATK
16
DEF
8
SPD
18.38
INI
70.97
Retreat
βˆ’10
Tempo89.35
Power91
Fully grownLv 100
HP
233
ATK
43
DEF
28
SPD
0.22
INI
0.83
Retreat
βˆ’41
Tempo1.05
Power263

Neutralpower overtakes tempo at Lv 20

CrossoverLv 20
HP
73
ATK
17
DEF
9
SPD
17.52
INI
67.63
Retreat
βˆ’12
Tempo85.15
Power87
Fully grownLv 100
HP
203
ATK
43
DEF
28
SPD
0.22
INI
0.83
Retreat
βˆ’41
Tempo1.05
Power233

Sources

  1. https://www.inaturalist.org/taxa/search?q=Chionanthus%20virginicus
  2. https://en.wikipedia.org/wiki/Chionanthus_virginicus
  3. https://powo.science.kew.org/results?q=Chionanthus%20virginicus