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Desert Goosefoot

Chenopodium pratericola

The Desert Goosefoot (Chenopodium pratericola) is a Annual forb that plays as a defensive buffer where native and an attacker where invasive.

XP 100%SUN 120HP 128Desert GoosefootAnnual forbβ˜…β˜…β˜…β˜…β˜…RuderalSuperheroβš” 43β˜€ 0Nudationfree1Γ— / battleretreat β˜€24speed 0.78Duff StuffactiveBallisticDispersalactiveGroundcover Grabβš” 37β˜€ 2Desert GoosefootChenopodium pratericolaLVL 100

Overview

The Desert Goosefoot is a weedy annual of open dry ground. In battle it plays as a Annual forb. It is native to Eastern North America, Western North America, and South America, where it takes the defensive buffer role, and invasive in Africa, East Asia, and Europe, where it becomes an attacker.

Moves

Its kit unlocks in three stages. The starter attack, Superhero, is available from Level 1 and costs 2 Sun, dealing 35 as a native and 38 as an invasive. Its effect: Rallies the whole patch β€” the blow carries onto the bench.

The free ability, Nudation (Level 25), costs no Sun because it is once per battle: Strips the ground bare β€” heavy Wither, and the foe can't heal.

The advanced attack, Groundcover Grab (Level 40, 6 Sun), deals 29 native and 31 invasive: Grabs low and holds β€” the foe is pinned and sapped. Most cards you meet are well below the Level 40 snapshot these numbers are read at, and unlock their kit slot by slot as they level.

Abilities

This card actually keeps two always-on traits, drawn from its category pool with the rest discarded. From Level 10 it carries Duff Stuff, a real defence that lifts its effective DEF by half the summed DEF of your still-standing benched ruderal allies, so it hardens behind a full bench and softens as those allies faint. From Level 68 a second, different trait stacks on top: Ballistic Dispersal, which flings seed across the board when it is knocked out and chips every enemy. Both are working traits β€” there are no inert abilities in the game β€” and each arrives at full strength on the riser shown, so for much of the card's life it plays with only the earlier of the two.

Features

It carries no Toxin or Thorns trait, so it inflicts no contact recoil on an attacker. Because its body is soft, a Cloche is a valuable ward against the damage-over-time Poison that bypasses its overshield, and a Cal-Mag amendment shores up its thin armor. Its edible fruit means the matching Phosphorus (P) fertilizer pays bonus coins (see Gameplay uses). See field gear for the full item list and nativity for how region sets its role.

Stats

Read at the Level 40 snapshot, its DEF is 2 β€” a soft floor β€” annual forbs sit in the lowest DEF band, so it relies on speed and pressure, not armor. It retreats for 12 Sun. Turn 1 is ordered by its initiative (36) and every turn after by its SPD (48). It is slow off the mark but relentless after β€” outpaced on the opening exchange, then pulling ahead as the fight settles. By nativity it splits two ways. As a native it gains a +15% HP cushion (84 HP against 73 invasive) and, from the bench, projects an HP overshield bar onto your active. As an invasive its aggression is built from how widely it spreads plus an introduced-range term β€” compare 26 native ATK against 34 invasive β€” and it pays Faustian self-damage to its own bench on every damaging attack, conceding 2 prizes when it is knocked out. The overshield is a bench-built extra ring: up to four green HP bars from benched natives (drained by direct damage first, but bypassed by poison, recoil and splash) and up to two gold Sun bars from benched Network trees.

At Level 100

By Level 100 its DEF has barely left the floor even as biomass HP swells toward 147 β€” a bigger, softer body, not a tougher one. Its retreat creeps up to 24 Sun and its once-brisk tempo has collapsed to about 1% of cap, so the fast opener it was as a seedling is gone; late, it is a soft mass that must win before it is worn down.

Weaknesses & Resistances

It is a Ruderal on the succession wheel: it reclaims ground from Specialists (succulents, conifers, ferns and epiphytes), hitting them for 1.5Γ— and resisting their blows, but is crowded out by Competitors (perennial herbs, vines, shrubs and broadleaf trees), which hit it 1.5Γ— and shrug off its own attacks. The Weird categories (carrion-aroids, carnivores, mycotrophs and vascular parasites) sit off the wheel and trade neutrally with it. See weaknesses & resistances and categories.

Gameplay uses

A soft ruderal weed with an edible fruit β€” its value is mostly economic. As an invasive it applies bench pressure, but it folds to any real attacker; bench it behind a wall. Because its edible part is a resolved fruit, feeding it Phosphorus pays Γ—1.25 coins; any other nutrient banks Γ—1.25 XP instead. On the total-power curve its crossover falls around Level 34 native and 36 invasive: below it the card leans on speed, above it on bulk and attack. It only grows stronger with level, so there is never a reason to hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 34

CrossoverLv 34
HP
78
ATK
24
DEF
2
SPD
52.26
INI
39.50
Retreat
βˆ’11
Tempo91.76
Power93
Fully grownLv 100
HP
147
ATK
49
DEF
3
SPD
0.78
INI
0.59
Retreat
βˆ’24
Tempo1.37
Power175

Invasivepower overtakes tempo at Lv 36

CrossoverLv 36
HP
69
ATK
31
DEF
2
SPD
50.70
INI
38.32
Retreat
βˆ’12
Tempo89.02
Power90
Fully grownLv 100
HP
128
ATK
67
DEF
3
SPD
0.78
INI
0.59
Retreat
βˆ’24
Tempo1.37
Power174

Neutralpower overtakes tempo at Lv 38

CrossoverLv 38
HP
71
ATK
26
DEF
2
SPD
49.14
INI
37.14
Retreat
βˆ’12
Tempo86.28
Power87
Fully grownLv 100
HP
128
ATK
49
DEF
3
SPD
0.78
INI
0.59
Retreat
βˆ’24
Tempo1.37
Power156

Sources

  1. iNaturalist
  2. Wikipedia
  3. Plants of the World Online (Kew)