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Phantom orchid

Cephalanthera austiniae

Phantom orchid is a frail, native-only epiphyte card from western North America β€” a light bench buffer with a steady self-heal and a first-strike opener, not a fighter.

XP 100%SUN 120HP 165Phantom orchidEpiphyteβ˜…β˜…β˜…β˜…β˜…SpecialistTugβš” 32β˜€ 0HemiepiphyticDescentfree1Γ— / battleretreat β˜€33speed 0.56Velamen RadicumactiveCAM IdlingactiveTrichome Trapβš” 30β˜€ 2Phantom orchid β€” full-size photoPhantom orchidCephalanthera austiniaeLVL 100

Overview

Phantom orchid is an Epiphyte-category card. It is native to western North America and is recorded as invasive nowhere, so it has only one battle role: a native buffer that leans on turn order and a trickle of self-healing rather than raw damage β€” see how the arena region sets your role on the nativity guide. It is a light, fragile card, better as a bench-support option and a family-tree collection piece than a front-line fighter.

Moves

Its kit fills in across three levels (moves):

  • Tug unlocks at level 1 and costs 2 Sun for 27 damage. It carries the initiative rider β€” "Hauls itself in first: first in the wild, acts again on a kill." β€” so in a wild encounter it strikes first regardless of either tempo stat. In the arena that same rider does something different: it pays out only on a killing blow, letting the attacker finish a kill and keep going rather than granting first move.
  • Hemiepiphytic Descent unlocks at level 25, is free to use once per battle, and is pure utility: "Drops roots to the ground and takes over β€” the foe is driven out and pinned.". See abilities.
  • Trichome Trap unlocks at level 40 and costs 6 Sun for 25 damage, with a heal attached: "Combs moisture from the air β€” heal 30%.".

Most of your copies will sit well below level 40, so expect to fight with just the starter for a long stretch before the ability and advanced attack come online.

Abilities

This card keeps two always-on traits (abilities), drawn one per riser:

  • Velamen Radicum arrives at level 10 at full strength: its absorbent aerial-root sheath pulls a small amount of HP back each checkup (about 2% of its maximum), a steady but modest regen that a Blight shuts off.
  • CAM Idling stacks on at level 68: the same small per-checkup regen, but it keeps working even through Blight, because the plant is recycling its own carbon dioxide rather than drawing on anything an infection can deny.

Neither of these is a coin-flip sustain β€” they land every checkup they are allowed to, unlike the roster's 60%-chance heals. Together they make the phantom orchid quietly durable for its size, though the amounts are small.

Features

It carries no toxicity and no thorns, so it neither poisons a striker nor recoils onto one (statuses). It does not qualify for a Moss Pole: as an off-catalog scan sorted into the epiphyte pool by family alone, its growth habit is not curated as a climber, so the game treats it as a non-climber and the pole does nothing for it. Being native-only, it prefers defensive field gear β€” a Ca/Mg amendment to shore up its very low DEF, or a Cloche to blunt incoming poison.

Stats

At level 40 it reads 103 HP and 19 ATK with only 2 DEF β€” glassy, typical of the soft epiphyte band. Its tempo is high: opening initiative 28 and sustained SPD 34, so it tends to move first early in a fight (stats). Retreat costs 16 Sun. As a native it adds a +15% HP cushion and, while benched, projects a small overshield bar onto your active β€” a sliver here, because it is a Least-Concern species. It has no invasive form, so there is no attacker profile to weigh.

At Level 100

Fully grown it reaches 190 HP and 33 ATK, but its DEF only inches up to 3 β€” a soft card that gains biomass without ever gaining armor. Retreat climbs to 33 Sun as it becomes more rooted, and its once-brisk tempo sinks to roughly its 1% floor, so the mature card no longer wins turn order the way its level-40 pips suggest. Maturing makes it bigger and slower, but it stays a fragile support piece rather than hardening into anything.

Weaknesses & Resistances

As an epiphyte it belongs to the Specialist succession group (weaknesses & resistances): it hits Competitor plants (perennial herbs, vines, shrubs, broadleaf trees) for x1.5 and is resisted by Ruderal plants (annual forbs, grasses, aquatics, bulbs) at x0.667. Specialists are neutral against other Specialists and against the off-wheel Weird category. See the categories overview.

Gameplay uses

Play the phantom orchid as a native bench support: its overshield contribution is slim but free, and its two self-heal traits let it soak a little more than its HP bar suggests. In the field it can open with Tug's first-strike to grab tempo against a faster foe, but its damage is low and its armor is negligible, so it is not a card to carry a run on its own. It is inedible, so feeding it any fertilizer banks x1.25 XP rather than coins β€” treat it as a growth sink and a collection card. It fights as a fast skirmisher only until about level 22, after which its rising bulk edges ahead of its fading speed, though for a card this frail that later "power" phase is relative. Test lines with it in the Battle Lab.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 22

CrossoverLv 22
HP
76
ATK
15
DEF
1
SPD
44.24
INI
36.15
Retreat
βˆ’11
Tempo80.39
Power81
Fully grownLv 100
HP
190
ATK
33
DEF
3
SPD
0.56
INI
0.46
Retreat
βˆ’33
Tempo1.02
Power193

Neutralpower overtakes tempo at Lv 26

CrossoverLv 26
HP
72
ATK
16
DEF
2
SPD
42.00
INI
34.32
Retreat
βˆ’12
Tempo76.32
Power78
Fully grownLv 100
HP
165
ATK
33
DEF
3
SPD
0.56
INI
0.46
Retreat
βˆ’33
Tempo1.02
Power168

Sources

  1. https://www.inaturalist.org/taxa/search?q=Cephalanthera%20austiniae
  2. https://en.wikipedia.org/wiki/Cephalanthera_austiniae
  3. https://powo.science.kew.org/results?q=Cephalanthera%20austiniae