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Peach angel's trumpet

Brugmansia versicolor

A toxic shrub that poisons anything that strikes it, opens fast, and cannot be Burned at all.

XP 100%SUN 120HP 165Peach angel'strumpetShrubβ˜…β˜…β˜…β˜…β˜…CompetitorBerryβš” 30β˜€ 0Chaparral Climaxfree1Γ— / battleretreat β˜€33speed 0.56ToxinactiveLignotuberactiveCoppice Comebackβš” 24β˜€ 2Peach angel's trumpet β€” full-size photoPeach angel's trumpetBrugmansia versicolorLVL 100

Overview

Peach angel's trumpet is a Shrub whose main threat is contact: it holds the Toxin trait, so attackers get poisoned for hitting it. It is native to South America and invasive in Eastern North America, so the arena can field it either way β€” as a native buffer or as an invasive attacker. It is a niche card: middling stats mean its guaranteed Toxin and its complete immunity to Burn are the reasons to run it.

Moves

Its starter attack, Berry, unlocks at level 1 and costs 2 Sun, dealing about 26 damage as a native and 27 as an invasive β€” a plain hit. The free once-per-battle ability, Chaparral Climax, arrives at level 25: Owns the dry hillside: heal 60% and +4 ATK. The advanced attack, Coppice Comeback, unlocks at level 40 for 6 Sun (21 native / 22 invasive) and binds the target so it cannot retreat cleanly. Most of your trumpets sit below level 40, where only the starter is open. None of its moves carry an initiative rider. See Moves.

Abilities

Peach angel's trumpet carries two working traits. Toxin is floored onto the level-10 riser β€” this is a deadly species, so the game guarantees it rather than leaving it to the draw β€” and it makes the card's attacks apply Poison. Lignotuber (level 68) leaves the woody base immune to Burn, and healed by any attempt to Burn it. See Abilities.

Features

This card holds the Toxin trait: striking it Poisons the attacker at the toxic tier, and that recoil fires in player-versus-player (PvP) too. Sulfur soil does not neutralize it, though a Cloche-warded attacker absorbs it. That contact hazard is its whole identity β€” a plant that punishes melee. Its growth habit is terrestrial, so it is not eligible for a Moss Pole. As a native it wants defensive field gear so it survives long enough to poison several attackers; as an invasive, offensive gear leans into its aggression. See statuses for how Poison ticks.

Stats

At level 40 it reads 103 HP native / 89 invasive, with ATK of 15 native versus 19 invasive β€” a modest gap (native ATK 15 rising to invasive ATK 19). DEF is 13, mid-low for a shrub. Its tempo leads then fades: turn 1 uses its initiative (51), every turn after its SPD (34), so it opens quickly but is out-paced in a long fight. Retreat costs 16 Sun. As a native it gains a +15% HP cushion and a benched HP overshield for your active; as an invasive it pays Faustian self-damage to its own bench on each damaging attack and concedes 2 prizes when knocked out. See Stats.

At Level 100

Matured to level 100, peach angel's trumpet reaches 190 HP native / 165 invasive and 25 / 36 ATK, with DEF up to 28 β€” a shrub gains meaningful bulk but never a tree's wall. Retreat rises to 33 Sun, and its tempo has sunk to roughly 1% of cap, so a mature plant acts last against almost anything young. Maturing buys durability so the poison threat lingers longer; it never buys a passive ability, because it has none.

Weaknesses & Resistances

As a shrub, peach angel's trumpet is in the Competitor succession group. It hits Ruderal plants for Γ—1.5 and takes only Γ—0.667 from them; it is weak to Specialist plants, which strike it for Γ—1.5 while resisting its blows. Against other Competitors and the off-wheel Weird group the matchup is neutral. See Weaknesses & Resistances.

Gameplay uses

Play peach angel's trumpet as a contact-punisher: force the opponent to attack into it and let Poison stack up while it trades. As a native it can also buffer the bench with its HP cushion and overshield; as an invasive it is a mediocre attacker whose real payoff is still the recoil. It is inedible, so any nutrient banks Γ—1.25 XP. It fights as a fast opener that settles into a grind, crossing over around level 30 β€” always stronger higher up, so keep leveling it.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 30

CrossoverLv 30
HP
88
ATK
14
DEF
11
SPD
39.76
INI
59.28
Retreat
βˆ’13
Tempo99.04
Power100
Fully grownLv 100
HP
190
ATK
25
DEF
28
SPD
0.56
INI
0.83
Retreat
βˆ’33
Tempo1.39
Power210

Invasivepower overtakes tempo at Lv 33

CrossoverLv 33
HP
80
ATK
18
DEF
12
SPD
38.08
INI
56.78
Retreat
βˆ’14
Tempo94.86
Power96
Fully grownLv 100
HP
165
ATK
36
DEF
28
SPD
0.56
INI
0.83
Retreat
βˆ’33
Tempo1.39
Power196

Neutralpower overtakes tempo at Lv 34

CrossoverLv 34
HP
82
ATK
14
DEF
12
SPD
37.52
INI
55.94
Retreat
βˆ’14
Tempo93.46
Power94
Fully grownLv 100
HP
165
ATK
25
DEF
28
SPD
0.56
INI
0.83
Retreat
βˆ’33
Tempo1.39
Power185

Sources

  1. https://www.inaturalist.org/taxa/search?q=Brugmansia%20versicolor
  2. https://en.wikipedia.org/wiki/Brugmansia_versicolor
  3. https://powo.science.kew.org/results?q=Brugmansia%20versicolor