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Milky Way

Aspidistra lurida

Milky Way hits more softly than most perennial herbs: no more than 1 in 8 perennial herbs in the game sit as low as its ATK of 16 at Lv 40. Its sustained tempo stands out too: fewer than 1 in 10 of the category sit as low as 12.

XP 100%SUN 120HP 151Milky WayPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorStolon Reachβš” 33β˜€ 0Autogenic Reactionfree1Γ— / battleretreat β˜€26speed 0.19Basal RosetteactiveContractile RootsactiveDeep Root Strikeβš” 44β˜€ 2Milky Way β€” full-size photoMilky WayAspidistra luridaLVL 100

Overview

Milky Way hits more softly than most perennial herbs: no more than 1 in 8 perennial herbs in the game sit as low as its ATK of 16 at Lv 40. Its sustained tempo stands out too: fewer than 1 in 10 of the category sit as low as 12.

Milky Way fights as a perennial herb (categories) in the Competitor succession group. It is native to East Asia, where it plays as a buffer, and invasive in South America, where it plays as an attacker. Anywhere else it plays neutral, with neither the native HP cushion nor the invasive attack edge (nativity).

Moves

Every card has three move slots (moves): a starter attack from Lv 1, a free once-per-battle ability from Lv 25 and an advanced attack from Lv 40. Damage is the expected hit at Lv 40, before the target's DEF and the succession wheel.

  • Stolon Reach β€” starter attack, 2 Sun. Runs a stolon out fast β€” and keeps the speed. Expected damage: 29, or 30 where it is invasive.
  • Autogenic Reaction β€” ability, free once per battle. Remakes its own ground: +6 ATK and heal 25%.
  • Deep Root Strike β€” advanced attack, 6 Sun. Draws on deep roots for a heavy blow. Expected damage: 39, or 40 where it is invasive.

Always-on traits

Always-on traits arrive on two trait risers, Lv 10 and Lv 68, one trait on each; anything else its category offered is dropped for good (abilities).

  • Basal Rosette β€” from Lv 10. It gets +3 DEF.
  • Contractile Roots β€” from Lv 68. It gains +1 DEF every turn of the battle, up to +5.

Items and economy

  • It is not edible, so an N/P/K amendment on it earns 25% more battle XP.
  • A Ca/Mg amendment adds +2 DEF.
  • Catching it in a wild battle where it is invasive pays a stewardship bounty of 11 coins on top of the 30 a catch pays.

Stats

Every number here is the card without per-card genetics, which nudge HP, ATK, sustained tempo, initiative, retreat cost and DEF on the plant you actually own (stats). HP, ATK, DEF and retreat climb in a straight line from Lv 1 to Lv 100, while both tempo stats fall. A native's ATK is the neutral figure. An invasive's HP is the neutral figure.

StatLv 40Lv 100
HP (neutral)84151
HP (native)96174
ATK (neutral)1628
ATK (invasive)1831
DEF48
Initiative120.19
Sustained tempo (SPD)120.19
Retreat cost (Sun)1326
  • DEF is diminishing armour: a hit is scaled by ATK Γ· (ATK + DEF), so a strong attacker pushes through armour a weak one can't, and Poison ignores DEF entirely.
  • Tempo: initiative decides who acts first on turn 1 and sustained tempo decides every turn after. In a wild battle, a tie goes to you. Both fall as it grows, and by Lv 100 every plant is down to a fraction of a point β€” which is why the Lv 100 tempo column reads in decimals while the rest are whole numbers.
  • Retreat: switching it out costs 13 Sun at Lv 40, and after it enters the active slot it must stay 1 turn before it can switch out.
  • Sun is what attacks cost. Its bar holds 120, and an empty bar leaves it unable to attack, though its free ability still works.
  • Refilling: out of battle it regains one Sun every 15 minutes at Lv 1, rising to 3 times that pace by Lv 45. Above Lv 52 it also regains Sun during battle, up to 4 a turn at Lv 100, and from Lv 85 its starter attack is free and its advanced attack costs 2 Sun.
  • Benched as a native, it adds a green overshield bar to your active plant sized by its conservation status (Least Concern): 1.9% of the active's max HP. Direct attacks drain that bar before HP; Poison, Burn and recoil go straight to HP.
  • As an invasive, each damaging attack costs its lowest-HP benched ally 49 HP at Lv 40, one more per level, and in a Standard 25 arena match knocking it out is worth 2 prizes instead of 1.

Succession matchups

Milky Way is in the Competitor group (weaknesses and resistances). Its hits land at Γ—1.5 on Ruderal plants (annual forbs, grasses, aquatic plants and bulbs) and at Γ—0.67 on Specialist plants (succulents, conifers, ferns and epiphytes). In return, Specialist plants hit it at Γ—1.5 and Ruderal plants at Γ—0.67. Everything else is neutral.

Playing it

  • As a native it is a buffer: its HP cushion, and the overshield bar it lends your active plant from the bench, are what it adds to a team.
  • As an invasive it is an attacker: its extra ATK comes with damage to its own bench on every damaging attack.
  • Over its life, its power leads its tempo from Lv 1, so it plays as a heavyweight from the start. The Total power gallery below shows each crossover, with the card at that level and fully grown.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower-favored from the start

SeedlingLv 1
HP
46
ATK
9
DEF
1
SPD
18.86
INI
18.86
Retreat
βˆ’5
Tempo37.72
Power51
Fully grownLv 100
HP
174
ATK
28
DEF
8
SPD
0.19
INI
0.19
Retreat
βˆ’26
Tempo0.38
Power184

Invasivepower-favored from the start

SeedlingLv 1
HP
40
ATK
9
DEF
1
SPD
18.86
INI
18.86
Retreat
βˆ’5
Tempo37.72
Power45
Fully grownLv 100
HP
151
ATK
31
DEF
8
SPD
0.19
INI
0.19
Retreat
βˆ’26
Tempo0.38
Power164

Neutralpower-favored from the start

SeedlingLv 1
HP
40
ATK
9
DEF
1
SPD
18.86
INI
18.86
Retreat
βˆ’5
Tempo37.72
Power45
Fully grownLv 100
HP
151
ATK
28
DEF
8
SPD
0.19
INI
0.19
Retreat
βˆ’26
Tempo0.38
Power161

Sources

  1. Aspidistra lurida on iNaturalist
  2. Aspidistra lurida on Wikipedia
  3. Aspidistra lurida on Plants of the World Online