Anaphalis margaritacea
One of the stronger herbs in this batch β fast, hard-hitting, and a clean coin earner as an edible native.
Pearly Everlasting (Anaphalis margaritacea) is a Perennial herb in Supplant. One of the stronger herbs in this batch β fast, hard-hitting, and a clean coin earner as an edible native. It is native to East Asia, Eastern North America, Western North America, and South Asia β where it plays as a defensive buffer β and invasive in Europe, where the arena turns it into an attacker.
Numbers below are read at level 40, where every move in its kit has unlocked.
Its kit fills in as it levels. The starter attack, Stolon Reach, unlocks at level 1 for 2 Sun: it deals 33 as a native card and 35 as an invasive one. In effect, Runs a stolon out fast β and keeps the speed.
At level 25 it gains its free once-per-battle ability, Hemicryptophyte Hold (no Sun cost, one use per fight): Hunkers at ground level β Bind and Wither the foe.
The advanced attack, Perennial Problem, arrives at level 40 for 6 Sun, dealing 44 native and 46 invasive: It was always going to come back. None of its moves carry the initiative rider, so it never seizes first strike β turn order is decided purely by its tempo stats (see Stats).
Every plant keeps at most two always-on traits, drawn from its category pool with the rest dropped for good. This card keeps two, and both are working traits:
For most of a card's climb it is running on the first of these alone; the second only joins late.
It is non-toxic and unarmed β it holds no Toxin or Thorns trait, so biting it carries no chemical or thorn recoil. Its useful field gear is therefore the general kit: a Calcium/Magnesium soil amendment for flat DEF, a Cloche or Stake to ward status, and Mulch for the economy. It is not a climber, so a Moss Pole does nothing for it. Played native, lean defensive (Ca/Mg to deepen its wall); played invasive, lean into offense.
Read at level 40: DEF 1, retreat 12 Sun β a perennial herb holds a low DEF band (a level-100 cap of roughly 1β15). Turn order runs on two tempo stats: initiative (37) decides turn 1, and SPD (53) decides every turn after. Here SPD outruns initiative, so it is slow off the mark but quickens as the fight wears on.
Native, it gains a +15% health cushion (about 103 HP) and, while benched, projects a green HP overshield bar onto your active. Invasive, its attack climbs from 28 to 34 β the invasive edge is built from how widely it spreads, not a flat multiplier β but it pays "Faustian" self-damage to its own bench on every damaging attack and concedes 2 prizes when it is knocked out.
See Stats for how each number is built.
By level 100 its health reaches 190 native / 165 invasive, its attack 51 / 66, and its DEF barely leaves its soft band (1) β biomass swells but armor does not. Retreat rises to 23 Sun as it roots down, and the inverted tempo has fallen to near its floor β the fast opener of its youth is gone. Growth buys raw power and trades away turn order.
Its succession group is Competitor. It hits Ruderal cards (annual-forbs, grasses, aquatics, bulbs) for Γ1.5, and loses ground to Specialist cards (succulents, conifers, ferns, epiphytes), which resist it to Γ0.667. There is no type interaction beyond this succession wheel; see weaknesses & resistances.
Play it native as a bench buffer and overshield source; play it invasive as an attacker, mindful of the Faustian self-damage to your own bench. It is edible with a resolved leaf part, so feeding it Nitrogen (N) pays Γ1.25 coins β a steady, low-effort earner. Any other nutrient banks Γ1.25 XP instead. It fights as a fast skirmisher until roughly level 31 native (34 invasive), after which its bulk and attack dominate.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.