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Candelabra aloe

Aloe arborescens

Candelabra aloe (Aloe arborescens) is a water-storing succulent and succulent card in Supplant β€” a native buffer and invasive attacker in the Specialist succession group.

XP 100%SUN 120HP 203Candelabra aloeSucculentβ˜…β˜…β˜…β˜…β˜…SpecialistWater Leechβš” 33β˜€ 0Stress Tolerancefree1Γ— / battleretreat β˜€41speed 0.34Raphide CrystalsactiveCaudex ReserveactivePrickly Situationβš” 36β˜€ 2Candelabra aloe β€” full-size photoCandelabra aloeAloe arborescensLVL 100

Overview

Candelabra aloe is a water-storing succulent in Supplant, fielded in the succulent category. Native to Africa, where it plays as a defensive buffer, it is also invasive in East Asia, Europe, Eastern North America, Western North America and Oceania, where it turns into an attacker. Its nativity β€” set by the arena region you fight in β€” is the spine of how it plays; see Nativity.

Moves

Its kit unlocks in three stages, and most cards you own sit well below the level where all three are live (the numbers on this page are read at level 40, where every slot is unlocked). See Moves and Abilities.

  • Water Leech (starter attack, unlocks at level 1, costs 2 Sun): Draws the foe's water off for itself. It deals about 28 as a native and 31 as an invasive.
  • Stress Tolerance (free ability, unlocks at level 25, once per battle, no Sun): Built for the dry season: heal 40%.
  • Prickly Situation (advanced attack, unlocks at level 40, costs 6 Sun): Leaves the foe full of irritant spines. It deals about 30 as a native and 34 as an invasive.

None of its attacks carry the initiative rider, so it never seizes a turn on a killing blow β€” it takes its turns in the normal order.

Abilities

A card keeps at most two always-on traits, one per riser, and the rest of its category pool is dropped. This one holds:

  • Succulence β€” it has a 60% chance each turn to regenerate a little HP in any weather; it does not fire every turn. It comes in on the level 10 riser.
  • Photosynthesis β€” in sun it has a 60% chance each turn to heal a little; it does not fire every turn. It comes in on the level 68 riser.

See Abilities.

Features

It carries the Succulence keyword (the 60%-of-the-time regeneration above). For field gear, a Calcium/Magnesium soil amendment adds flat DEF, worth more on a plant this soft than any single point of its own. Its growth habit is not a climbing or epiphytic one, so it does not take a Moss Pole.

Stats

Read at level 40: it carries 121 HP as a native and 106 as an invasive, with 20 and 29 ATK respectively, on 2 DEF (a lot of stored HP but almost no armour). Candelabra aloe's attack identity is built from how widely it spreads, with an added introduced-range term when invasive, so the invasive ATK reads higher β€” compare the two numbers for the real gap. As a native it gains a +15% HP cushion; as an invasive it pays "Faustian" self-damage to its own bench on every damaging attack and concedes 2 prizes when knocked out. Benched as a native, it projects part of the segmented green HP overshield onto your active plant, sized by how threatened this species is; that shield drains front-first against direct hits but is bypassed by poison, recoil and splash. Damage is diminishing armour β€” a hit scales by ATK Γ· (ATK + DEF), and poison ignores DEF entirely. On Sun (cap 120, refilling in real time), the starter costs 2 and the advanced attack 6; retreating costs 19 Sun.

It is quicker off the mark than it is in a long fight: its initiative (25, which sets turn 1) outreads its sustained speed (21, which sets turn 2 onward), so it wants to land an early blow and does not win drawn-out exchanges on tempo.

At Level 100

Grown to level 100, its HP swells to 233 on the back of stored water, but DEF barely leaves its band at 3 β€” it ends huge in HP and almost unarmoured, the classic soft, heavy succulent. Retreat rises to 41 Sun, and its already-modest tempo has sunk to about its 1% floor.

Weaknesses & Resistances

It belongs to the Specialist succession group. As a specialist it presses Competitors β€” perennial herbs, vines, shrubs and broadleaf trees β€” for Γ—1.5 damage, and is resisted to Γ—0.667 by Ruderals (annual forbs, grasses, aquatics and bulbs). Weird-group plants are neutral both ways. There is no type effectiveness beyond this wheel; see Weaknesses & Resistances.

Gameplay uses

Play it as a native buffer β€” bench it behind a heavier active to lend the overshield, or field it and lean on its HP cushion β€” and as an invasive attacker where the region makes it one, pushing its higher invasive ATK while eating the Faustian bench cost. In absolute terms it is a soft card: big HP but paper armour and low attack, so it is a fair coin-earner in single-player battles but wants backup on the bench against anything that hits hard. It is inedible, so any fertiliser you feed it banks Γ—1.25 XP β€” useful for levelling. It leans on its opening speed early and crosses onto a power footing around level 10, after which its accumulating HP and attack matter more than its fading turn-order edge. It still only gets stronger as it levels β€” turn order is about a 5% lever.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 10

CrossoverLv 10
HP
66
ATK
12
DEF
1
SPD
30.94
INI
37.51
Retreat
βˆ’8
Tempo68.45
Power71
Fully grownLv 100
HP
233
ATK
36
DEF
3
SPD
0.34
INI
0.41
Retreat
βˆ’41
Tempo0.75
Power231

Invasivepower overtakes tempo at Lv 12

CrossoverLv 12
HP
60
ATK
15
DEF
1
SPD
30.26
INI
36.68
Retreat
βˆ’9
Tempo66.94
Power67
Fully grownLv 100
HP
203
ATK
58
DEF
3
SPD
0.34
INI
0.41
Retreat
βˆ’41
Tempo0.75
Power223

Neutralpower overtakes tempo at Lv 13

CrossoverLv 13
HP
62
ATK
13
DEF
1
SPD
29.92
INI
36.27
Retreat
βˆ’9
Tempo66.19
Power67
Fully grownLv 100
HP
203
ATK
36
DEF
3
SPD
0.34
INI
0.41
Retreat
βˆ’41
Tempo0.75
Power201

Sources

  1. iNaturalist β€” https://www.inaturalist.org/taxa/search?q=Aloe%20arborescens
  2. Wikipedia β€” https://en.wikipedia.org/wiki/Aloe_arborescens
  3. Plants of the World Online (Kew) β€” https://powo.science.kew.org/results?q=Aloe%20arborescens