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Iberian Alder

Alnus lusitanica

Iberian Alder (Alnus lusitanica) is a broadleaf tree that plays as a neutral card with no home range in Supplant.

XP 100%SUN 120HP 203Iberian AlderBroadleaf treeβ˜…β˜…β˜…β˜…β˜…CompetitorBranch Slamβš” 40β˜€ 0Leaf Litterfree1Γ— / battleretreat β˜€31speed 0.75Buttress RootsactiveHeartwood CoreactiveDeadfallβš” 48β˜€ 2Iberian Alder β€” full-size photoIberian AlderAlnus lusitanicaLVL 100

Overview

Iberian Alder (Alnus lusitanica, Betulaceae) is a broadleaf tree in Supplant's battle system. It carries no native or invasive range on record, so in every arena it fields its plain neutral card β€” neither a native buffer nor an invasive attacker. Like other trees it is built to be a slow, high-HP, hard-DEF wall. Read on for its exact kit at Lv 40.

Moves

  • Branch Slam (starter, unlocks at Lv 1, 2 Sun) β€” A heavy branch slams down. It hits for about 34.

  • Leaf Litter (ability, Lv 25, free once per battle) β€” Buries the ground in litter β€” the foe's whole bench withers. An ability deals no damage; it is pure utility.

  • Deadfall (advanced attack, Lv 40, 6 Sun) β€” The whole tree comes down. It hits for about 42.

The numbers above are read at Lv 40, the level its whole kit is unlocked; a card you catch far below that has only the moves whose levels it has reached.

Abilities

This card keeps two always-on traits, drawn from its category pool and locked in for good β€” the rest of the pool was dropped. They arrive on the level risers, one at a time, so for most of a card's life it is playing with just the first.

  • From Lv 10: Buttress roots β€” it cannot be Bound; a buttressed trunk can't be pinned in place.

  • From Lv 68: Heartwood core β€” a dense wooden core worth flat DEF, and more of it the taller the tree grows.

Read these off the card's own trait schedule; the category pool lists more, but this plant carries only these two. Learn more at Abilities.

Features

No Moss Pole here β€” that fits only climbers (vines and epiphytes), and this is a broadleaf tree. A Calcium/Magnesium soil amendment adds flat DEF, which suits a card that already wants to hold ground. A Cloche wards off Poison if you expect a toxic opponent. See Field gear for the full kit.

Stats

At Lv 40 its baseline reads around 121 HP and 22 ATK, with 19 DEF and a 15-Sun retreat. It holds neither a native nor an invasive range, so in every arena it plays as its plain neutral card β€” no native health cushion, no invasive attacker package.

Its sustained tempo (46) sits above its opening tempo (26): it is a slow starter that cruises β€” it may cede the first hit but leads the tempo from turn 2 onward. It rewards patience over an opening burst. Both tempo stats fall as the card levels.

See Stats and the overshield for how these bars work.

At Level 100

By Lv 100 this is a wall. HP climbs to 233, ATK to 40, and β€” because DEF is category-plus-wood-density β€” its armor hardens to 41, far past the soft floors a weed ever reaches. Retreat rises to 31 Sun (older means more rooted), and the inverted tempo has sunk to roughly its 1% floor, so the quick-versus-slow story from the Stats section is a young-card affair β€” a mature tree is slow whatever it started as. Growing it up trades speed for sheer staying power.

Hardiness

Roughly USDA zone 6b β€” it should come through winters that bottom out near -20 Β°C. Colder than that and it wants shelter, a wall, or a winter indoors. Its measured climate envelope runs from a cold edge near 3.5 Β°C to a warm edge near 24.3 Β°C β€” a Subtropical band. Treat the zone as a rough guide rather than a promise: it comes from a regression whose error runs a little over one full zone, which is why the reading says "roughly."

On a card you will see one of four climate chips, read for wherever you are standing (so it shifts as you travel). Thrives here means your winter low and summer heat both sit inside its range, and it earns x2 battle XP. In range means it survives but sits near an edge, for x1.25 XP. Colder than its range or Hotter than its range means your winters or summers run past what it tolerates, for no bonus β€” and "colder than its range" is usually just a fact about the winter outside, not a verdict on the plant. Climate changes battle XP and nothing else: not damage, stats, growth speed or the economy.

Weaknesses & Resistances

As a broadleaf tree it belongs to the Competitor succession group. It hits the Ruderal categories β€” grasses, annual forbs, aquatics and bulbs β€” for Γ—1.5 and shrugs their blows down to Γ—0.667. The Specialists reverse that: succulents, conifers, ferns and epiphytes strike it for Γ—1.5 while resisting what it deals. Against other Competitors, and against the off-wheel Weird categories (carrion-aroids, carnivores, mycotrophs and parasites), the exchange is even. See Succession & weaknesses.

Gameplay uses

It plays as a slow, high-HP wall in every arena, since it holds no region to swing it native or invasive. Solid on the bench, unspectacular on the attack.

Its value is durability, not tempo β€” a dependable wall for the bench and a steady coin-earner, if never a fast finisher.

It is not eaten in-game, so any fertilizer you feed it banks Γ—1.25 XP rather than coins.

One framing note: it fights as a fast skirmisher until about Lv 22, after which its rising bulk and attack take over from its falling tempo. That is about which edge dominates, not about being stronger young β€” a card is always stronger in raw HP, ATK and DEF at higher levels, so level it up. The Total power gallery below the article shows the crossover and the fully grown card.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Neutralpower overtakes tempo at Lv 22

CrossoverLv 22
HP
76
ATK
17
DEF
12
SPD
59.23
INI
33.81
Retreat
βˆ’11
Tempo93.04
Power94
Fully grownLv 100
HP
203
ATK
40
DEF
41
SPD
0.75
INI
0.43
Retreat
βˆ’31
Tempo1.18
Power253

Sources

  1. https://www.inaturalist.org/taxa/search?q=Alnus%20lusitanica
  2. https://en.wikipedia.org/wiki/Alnus_lusitanica
  3. https://powo.science.kew.org/results?q=Alnus%20lusitanica