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Yarrow

Achillea millefolium

A native-only aromatic herb that poisons attackers on contact and hardens its DEF over a long fight.

XP 100%SUN 120HP 165YarrowPerennial herbβ˜…β˜…β˜…β˜…β˜…CompetitorTaproot Anchorβš” 38β˜€ 0AllelochemicalPrimingfree1Γ— / battleretreat β˜€22speed 0.62ToxinactiveContractile RootsactiveBitter Endβš” 38β˜€ 2Yarrow β€” full-size photoYarrowAchillea millefoliumLVL 100

Overview

Yarrow is a perennial herb, and it plays as a Perennial herb card. It is native to Europe, Eastern North America and Western North America and invasive nowhere, so in the arena it only ever fights as a native buffer, never an attacker.

Moves

  • Taproot Anchor (unlocks at level 1, costs 2 Sun) deals 31 damage. Anchors deep and holds the foe with it.
  • Allelochemical Priming (unlocks at level 25) is the free once-per-battle ability: Primes root chemistry β€” Poison the foe. It costs no Sun.
  • Bitter End (unlocks at level 40, costs 6 Sun) deals 31 damage. Bitter to the last β€” Poison the foe.

None of its moves carries an initiative rider, so it never seizes first strike or an extra turn β€” its turn order is set by its tempo (see Stats). As a mild plant it also carries a Poison rider: every damaging attack it lands Poisons the target (1 stack). Poison is damage-over-time that ignores DEF and slips past the overshield, so it wears down even armored walls.

Abilities

Read off the card's actual trait schedule, it keeps these always-on traits, arriving at the levels shown:

  • Toxin arrives at level 10: striking it Poisons the attacker (1 stack, from its mild toxicity), so it bites back on contact β€” and this fires in player-versus-player battles too. Sulfur soil does not neutralize it.
  • Contractile Roots arrives at level 68: its roots pull the crown deeper each checkup, adding +1 DEF per checkup up to +5.

Features

It carries the Toxin keyword. It is not Moss Pole-eligible (it is not a climber). A Calcium/Magnesium amendment is the most useful slot for its soft body; a Cloche shields an attacker from contact poison.

Stats

Read at level 40, where every move is unlocked: HP 103, ATK 28, DEF 1, retreat 12 Sun. Its tempo splits the usual way β€” initiative 22 orders turn 1 and SPD 38 orders turn 2 onward β€” and it is slower off the mark but steadier afterward β€” it cruises faster than it opens.

Being native-only, it always fights as the buffer: the +15% HP cushion is baked into that HP, and while benched it projects a green HP overshield bar onto your active. It never takes the invasive attacker role, so it pays no Faustian self-damage and concedes no attacker prizes.

At Level 100

Maturity swells its HP toward 190, but its soft category keeps DEF at only 1 β€” it never becomes a wall. Retreat rises to 22 Sun and its inverted tempo bottoms out; it ends soft but bulky, and a strong attacker still punches through it.

Weaknesses & Resistances

Yarrow is in the Competitor group on the succession wheel. It deals x1.5 to the Ruderal group (annual forbs, grasses, aquatics, bulbs) and takes x1.5 from Specialists (succulents, conifers, ferns, epiphytes), against which its own damage is resisted to x0.667.

Gameplay uses

A native-only aromatic herb that poisons attackers on contact and hardens its DEF over a long fight. Soft but annoying to grind down. It is edible (leaf), so feeding it Nitrogen pays x1.25 coins; any other nutrient banks x1.25 XP instead. The Total power gallery below marks its crossover β€” where its rising bulk overtakes its falling speed β€” at level 18; it only grows stronger with level, so never hold it back.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower overtakes tempo at Lv 18

CrossoverLv 18
HP
71
ATK
19
DEF
1
SPD
51.09
INI
30.55
Retreat
βˆ’8
Tempo81.64
Power83
Fully grownLv 100
HP
190
ATK
50
DEF
1
SPD
0.62
INI
0.37
Retreat
βˆ’22
Tempo0.99
Power219

Neutralpower overtakes tempo at Lv 21

CrossoverLv 21
HP
65
ATK
21
DEF
1
SPD
49.24
INI
29.44
Retreat
βˆ’8
Tempo78.68
Power79
Fully grownLv 100
HP
165
ATK
50
DEF
1
SPD
0.62
INI
0.37
Retreat
βˆ’22
Tempo0.99
Power194

Sources

  1. https://www.inaturalist.org/taxa/search?q=Achillea%20millefolium
  2. https://en.wikipedia.org/wiki/Achillea_millefolium
  3. https://powo.science.kew.org/results?q=Achillea%20millefolium