Achillea ageratum
A quick Perennial herb card with no armour at all that becomes impossible to pin down at level 68.
Sweet Nancy is a Perennial herb card with both roles: native to Africa and Europe, invasive in eastern North America. Native it is a cushioned bench piece; invasive it is a modest attacker. See nativity and categories.
The starter attack, Herbal Draught, unlocks at level 1 for 2 Sun, reading 29 native and 30 invasive. Brews its own remedy β strike and heal 12%.
The free once-per-battle ability, Chronosequence, unlocks at level 25 and costs no Sun. Time on its side: +3 ATK and speed, kept.
The advanced attack, Bitter End, unlocks at level 40 for 6 Sun, reading 29 native and 30 invasive. Bitter to the last β Poison the foe. It matches the starter's damage at three times the Sun cost, so the starter stays the efficient attack. See moves.
Basal Rosette arrives on the first riser at level 10 at full strength, adding a small flat amount of armour β proportionally most of this card's defence, given how little it starts with.
Deep Taproot stacks on at level 68 and grants immunity to Bind. A quick card that also cannot be pinned is awkward to answer, since locking a racer down is the usual response. See statuses.
The species record lists no toxicity and no trait keywords, so no poison rider applies. For field gear, damage prevention beats reduction here. Its growth habit is not vine, epiphyte or hemiepiphyte, so a Moss Pole does not apply. Its conservation status is near-threatened.
At level 40 native reads 103 HP and 22 ATK; invasive reads 89 HP and 25 ATK. Armour is 1, the lowest reading available. Retreat is a cheap 12 Sun. Opening tempo is 36 and sustained tempo is 40, both decent, with the sustained figure the higher of the two β so it improves as a fight goes on. Invasive it pays Faustian bench damage per damaging attack and concedes 2 prizes on knockout. See stats.
By level 100 native reaches 190 HP and 39 ATK, invasive 165 HP and 46 ATK, with armour only at 1. Soft-herb divergence: a big body, no plating. Retreat rises to 23 Sun and the inverted tempo sinks to its floor. The Bind immunity is what survives to the cap.
Perennial herb is Competitor: strong into Ruderal β annual forbs, grasses, aquatics and bulbs β and weak to Specialist, meaning succulents, conifers, ferns and epiphytes. See weaknesses and resistances.
A reasonable mid-tier attacker with a useful late trait. Its damage is fair rather than impressive, and both attack slots land in the same range, so it is not a card that scales into a threat β but it acts consistently and gets harder to control at level 68.
The cheap retreat is worth using aggressively; this card should not be absorbing hits.
It is edible and its economy group is leaf, so a nitrogen soil amendment pays it Γ1.25 coins. See the battle lab.
Leveling trades speed for power. A plantβs tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β native adds a HP cushion, invasive an attack edge, neutral neither β with the card at its crossover and fully grown at LvΒ 100.