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Giant Fir

Abies grandis

A slow, durable conifer wall that opens battles late but tanks hits and self-heals, with a modest invasive attack.

XP 100%SUN 120HP 240Giant FirConiferβ˜…β˜…β˜…β˜…β˜…SpecialistBlazing Pitchβš” 33β˜€ 0Resin Sealfree1Γ— / battleretreat β˜€41speed 0.36Evergreen CanopyactiveNetworkactiveSerotiny Surpriseβš” 33β˜€ 2Giant Fir β€” full-size photoGiant FirAbies grandisLVL 100

Overview

Giant Fir is a conifer β€” a heavy, well-armored plant that trades speed for durability. It is native to western North America and invasive in Europe, so it holds both roles: a wall-like native buffer at home, a tougher-than-average attacker abroad. It is one of the more genuinely playable cards here thanks to its bulk.

Moves

Its opening attack, Blazing Pitch (level 1), costs 2 Sun for 27 native / 30 invasive: "Flings burning pitch β€” the foe catches." The ability Resin Seal (level 25) does "Seals the wound with resin: heal 40%." β€” a self-heal. Its advanced attack, Serotiny Surprise (level 40), costs 6 Sun for 27 / 30: "Cones that only fire opens, all at once, across the bench."

Abilities

From level 10 it carries Evergreen Canopy β€” a small self-heal each checkup, in any weather. At level 68 it adds Network, which projects a gold Sun overshield bar onto your active from the bench (any nativity), backing up your Sun once the base bar runs dry. Below level 68 it has only the self-heal.

Features

No thorns, no toxin. As a canopy tree it is a Network carrier, so benching it lends a Sun bar to whichever plant is active. Not a climber, so no Moss Pole. Its DEF is already firm and grows into a wall, so it wants to stay in and trade.

Stats

At level 40 it reads, native, HP 140 / ATK 19; invasive, HP 122 / ATK 26. DEF is 17 β€” firm for its level and climbing β€” and retreat costs 19 Sun. Opening tempo 7 and sustained tempo 22 are both low: it is slow off the mark and slow after, so it will usually move last and rely on outlasting the foe. Damage scales by ATK Γ· (ATK + DEF), so its armor blunts small attackers; invasive, it pays Faustian bench self-damage each attack and concedes 2 prizes on a knockout.

At Level 100

By the cap it hardens into a wall: DEF reaches 37 from its wood density, with native HP 276 and ATK 34 (invasive 240 / 51). Retreat rises to 41 Sun and its already-slow tempo sinks to floor. Maturing buys a hard, self-healing tank β€” the durability is the point, and it costs turn order it never really had.

Weaknesses & Resistances

Giant Fir is a Specialist. It beats Competitors (perennial herbs, vines, shrubs, broadleaf trees) at Γ—1.5 and loses to Ruderals (annual forbs, grasses, aquatics, bulbs) at Γ—1.5, trading evenly with fellow Specialists β€” so watch for fast weeds and grasses.

Gameplay uses

Native, it is a durable wall and a Sun-lending Network carrier for the bench. Invasive, it is a slow but sturdy attacker that can grind down single-player fights. It is not edible, so any fertilizer banks Γ—1.25 XP rather than coins β€” feed it to level it. Its bulk means it is power-favored from a low level (its crossover sits near level 1); it was never a skirmisher, so just level it into the wall it wants to be.

Total power

Leveling trades speed for power. A plant’s tempo (SPD + INI, the turn-order edge) fades as it grows, while its power (HP + ATK + DEF, net of the rising Sun cost to retreat) climbs. The crossover is the level where power overtakes tempo: below it the plant is a fast skirmisher, above it a heavyweight. Shown for each stance this plant can actually hold β€” native adds a HP cushion, invasive an attack edge, neutral neither β€” with the card at its crossover and fully grown at LvΒ 100.

Nativepower-favored from the start

SeedlingLv 1
HP
52
ATK
10
DEF
4
SPD
35.65
INI
10.90
Retreat
βˆ’5
Tempo46.55
Power61
Fully grownLv 100
HP
276
ATK
34
DEF
37
SPD
0.36
INI
0.11
Retreat
βˆ’41
Tempo0.47
Power306

Invasivepower-favored from the start

SeedlingLv 1
HP
45
ATK
10
DEF
4
SPD
35.65
INI
10.90
Retreat
βˆ’5
Tempo46.55
Power54
Fully grownLv 100
HP
240
ATK
51
DEF
37
SPD
0.36
INI
0.11
Retreat
βˆ’41
Tempo0.47
Power287

Neutralpower-favored from the start

SeedlingLv 1
HP
45
ATK
10
DEF
4
SPD
35.65
INI
10.90
Retreat
βˆ’5
Tempo46.55
Power54
Fully grownLv 100
HP
240
ATK
34
DEF
37
SPD
0.36
INI
0.11
Retreat
βˆ’41
Tempo0.47
Power270

Sources

  1. https://www.inaturalist.org/taxa/search?q=Abies%20grandis
  2. https://en.wikipedia.org/wiki/Abies_grandis
  3. https://powo.science.kew.org/results?q=Abies%20grandis