Every plant that joined the field guide in the last 24 hours — what it is, where its power overtakes its speed, and what it leans on as a card.
A plant’s strengths and weaknesses are read from its base (neutral) line at its crossover — the level where rising power (HP + ATK + DEF, net of the Sun cost to retreat) overtakes falling tempo (SPD + INI). That level differs by plant: a bulky tree crosses over young, a fast weed stays a skirmisher until mid-life. Each card’s table shows the crossover per stance and the fully-grown Lv 100 stats for comparison.
Whorled marshpennywort keeps a slower pace than almost any other perennial herb: fewer than 1 in 50 perennial herbs in the game sit as low as its sustained tempo of 5 at Lv 40. Its ATK stands out too: fewer than 1 in 20 of the category reach 28.
Strengths
Fast opener (INI) 62.83
Weaknesses
Weak DEF 6Slow (SPD) 7.82
At its crossover, Lv 7.
Whorled marshpennywort — power crossover by stance